Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Random Map Scripts
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment


Author File Description
File Details
Version: AoM: The Titans
This map is played just like you would play something like tundra.

The difference is it is setup like a vinlandsaga. I was influenced to make this after playing river styx. This is the first map I have ever made and I wanted to make something that was a normal type map playability wise, land based, but different from the other maps.

The map has day and night cycles to make it more realistic. I made the islands textures similar to that of pictures of the Caribbean islands. The pirate ships are influenced from pirates of the Caribbean.

There is no fish.

Fishing ships, arrow ships, and siege ships are disabled to prevent navys taking your town center by themselves and force land battles.

Transport ships, hammer ships, and water myth units are still allowed. If all your pirate ships die you can still create transport ships from a normal dock.

Each player gets 5 free Pirate Ships for transportation and scouting during the nomad ceasefire.

Each player gets a tent which provides the exact population for the 5 pirate ships.

Each player gets a free naval shipyard which is similar to a dock.

Each player gets 4 upgraded towers to prevent pirate ships from raiding their villagers on the islands.

Each island gets a random amount of crocodiles ranging from 2-5. Whatever that random amount is every players island will have that same amount of crocs.

Each island gets 12-15 zebras and a large gold mine. Everyone will have the same amount of zebras.

The goal - To hold the center island. The resources on your island will eventually run out so you want to migrate to the middle island early and build a military there to have those resources.

The map is almost 100% land based battles. You are forced to take the main islands town centers by land, and have to fight the middle island by land.

The middle island has quite a few animals of set on it owned by mother nature that will attack you when you go there.

**Tip* Bring a hero with your villagers when you migrate to the big island, these will crush the animals of set, and your villagers are pretty good at killing them too.**

Please rate after you try it in multiplayer, it is eso compatible.

It is unfinalized meaning there will be changes in the final version. I am also wanting any suggestions you think I should do to the big island to make the map more unique.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Zenophobia o.0 sounds good

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]1
Size:6.31 KB
Recently Updated