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Downloads Home » Multiplayer Scenarios » Old Food, Wood, Gold

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Old Food, Wood, Gold

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
Don't download this. Download the new version.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mythic Studios Really now?

I thought MY fwg was the ultimate one... i have more maps... adding different modes, FWG choice, compensation system

and is this the one people host called "THE BEST FWG" (Map name) or "ULTIMATE FWG"?
Zenophobia i don't think he means to offend you... there's a bunch of ultimate everything. btw can you show me a link to your fwg?
File Author
I have been playing this scenario for over a month now with game ranger and the version that the other guys have sucks. You can use underworld, The Troy of Gate is really weak and there is not enough space between the mountains etc. I got so sick of these versions so I decided to make one myself. So I made this one, and when I played, everyone liked it. I have never never heard of the version that this guy is talking about. So, I think my version is the better one cause i have never seen one better than mine. If you could send me a link, maybe I would change my title.

[Edited on 12/01/10 @ 09:46 PM]

BSU_DoLhades Check my profile :D

I was making a version without this, but the vision between you and the enemy is too low to do this upon, towers i think increase so you can defend against scouts and the main bulk going through the 3 trojan gates in the centre (Mine isnt played much...)

There are a few people who have made really good FWGs, with new ideas, such as my compensation system, your no cheating system, but no on eplays them, but each one deserves to be played more than the original
File Author
I am still trying to improve this scenario. The next version will probably include:

1. Food Wood Gold choice.
2. Compensation (If pl.1 resigns, all of his units and buildings go to pl.2. If pl.2 resigns, all of his units and buildings to to pl.3. If pl.3 resigns all of his units and buildings go to pl.1. The same thing with the other team. If you cheat, for example using underworld, vortex, or shifting sands, this trigger won't work).
3. The food guy always has granaries, what if the guy is atlantean? The granaries will be useless. There will probably be a trigger that if the guy is atlantean, the granaries will turn into farms, the one near the berries will dissapear, and the one near the cows will turn into a economic guild. Also if the food guy is norse, the granaries will turn into ox carts.
4. The gold guy will get a market.
5. More wood and gold.
6. A few other minor details.
Mythic Studios Lol you copied my compensation idea!

note this was meant to be hades again XD
dmetrosuper copied?

Ow man that is busted!!

but this one is nice too tx
Mythic Studios Quote from myself
"There are a few people who have made really good FWGs, with new ideas, such as my compensation system, your no cheating system, but no on eplays them, but each one deserves to be played more than the original"

If you want more evidence search BSU_DoLhades in the scenario design forum, and it has a whole topic about it, or even more, download my FWG which hasnt been updated in a long time, which has my compensation system in

note the fact the choice idea was not mine, however the only FWG with choice is simply a group of villies in the centre of the map and you move them to where you want, instead i gave it a folstag flag bearer choice treatment!

[Edited on 12/07/10 @ 01:15 PM]

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