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Downloads Home » Multiplayer Scenarios » Defend Your Town 6.1 - Islands

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Defend Your Town 6.1 - Islands

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# of Players: 5
Version: AoM: The Titans

You CAN teach an old dog new tricks! I saw many versions of the defend your town scenario, but each had very little variance in them. So here, for your eyes, is a new version: Defend Your Town 6 - Islands.

The first major change is that, instead of playing on a flat cliff, the defending team starts on a group of four islands. All players have five minutes to prepare. At the end of the granted mercy period, the attacker will spawn from the middle island.

He will try to dislodge (and will eventually) your naval supremacy that you created in the five minute period. After destroying your docks (if the attacker wisely chooses), a more familiar style of play resumes.

During the period of a battle for control of the seas, you have hopefully been walling in the canyon road to your town. As in the other versions, the attacker, with his economic advantage, will try to destroy your town.

At five minutes remaining, the attacker is given god powers, extra resources, and upgraded units to try and finish off the defenders. Good luck!

I have a pet peeve: there have been many alterations of the same map for the only purpose of "no defender god powers" or "no gastraphetes." I created a system where the host may either boot any of the other three defenders, assist a weak attacker, assist a team of weak defenders, remove defender god powers, or remove "gamey" units from the attacker's arsenal, all by deleting the selected shade at the top of the map.

I have also tried to eliminate "low blows." If a defender uses Gaia's forest to try and wall himself in, the attacker is granted forest fire. If a defender chooses Hermes as a classical age god, ceasefire is replaced with restoration (imagine all four defenders choosing Hermes, and using ceasefire in sequence at the end of the map.)

If anything, this is the prettiest defend your town to date. There's an opening cinematic and the lighting even changes ;o! A special thanks to OreoTheSlayer, HoRH_Scout, alexis85, and minotauro for help beta testing.

I don't mind if you edit, distribute, reverse engineer, or whatever my map. Just give me proper credit.

Have fun and enjoy!



Attacker has god powers.

Attacker's Shifting Sands, Underworld Passage, and Vortex replaced with other god powers.

Attacker has five docks instead of four.

Attacker has access to siege ships (although very expensive with an added 50 favor cost.)

Added a "Christmas" Option for the giggles.

Host's Control Panel Shades replaced with statues to avoid terrible vortex mistakes.

Attacker is now correctly granted god powers from a defender's use of Gaia's forest, Assist Attacker Option, and Extreme Difficulty mode.

Fixed cliff bug where player 3 could access trees.

Added an option to disable all attacker god powers.

Added a quick help guide in the objectives banner.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
I liked the playability alot, it was fun to begin with, challenging and offered a new way of playing one of the most played games on ESO!

Balance: 3
I find that the balance could use some improvement, it is too hard for the attacked to charge from his base, use ships into an enemy base, they may be trapped but the ships should be toned up a tad, every player I have been with has made the full time without doing much

Creativity: 4
As I said in playability, it shows a whole new way of playing this, there are alot of fresh ideas and alot of old, familiar ones too, the ideas worked well but still, to perfect them could be improved with more balance for the attacker, if you put something new in for the attacker this could easily be a 5

Map Design: 4
Well designed map, I liked the layout and found that there are useful ways of using the terrain to your advantage, however, you need to cover up the cliffs, I can get catapults up there!

Story/Instructions: 4
The instructions were very clear, and there is no story so I cannot mark you for that, the instructions informed the defenders very well, but I feel that the attacker needs one small line on what to do, most seem to stand still and do nothing for 20 mins, which makes them lose!

Additional Comments:
I dont have anything to comment!

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