Welcome to Age of Mythology Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Multiplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Multiplayer Scenarios » Four Elements map

Download File Post Review Post Comment

Four Elements map

Author File Description
File Details
# of Players: 4
Version: AoM: The Titans
This map features four different themed areas corresponding to the four elements. In the middle, players can move their villager to the element of their choice to be warped straight to a town center in that area. Each area has its own pros and cons: fire has lots of gold, earth has wood, water has tons of fishing, and air has plenty to hunt. There are two passes connecting each region.

This is a map for 4 players, however, there is a 5th player spot that must be Norse for certain eye candy to look right. It is played just like a regular supremacy.

Have fun! ;)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 4
This map is pretty big, fun and playable. At first when i played this map, i was thinking this is going to be a long game of 1hr+. Well, its is quite long. Under a 2v2, it lasted 1 hour and 30 mins. Me and my ally won, after the enemy the choose 'water' ran out off wood and the other enemy choose 'fire', ran out of meat and wood, leaving me and my ally to obliterate them to bits XD.

Balance: 2
There is some form of Balance. I can see that you are surppose to make use of the precious resource on certain parts of the map wisely. For example 'fire' has very little food other than the goats and stuff. However it really make me wonder if it really is a trully a balance map for fair play. For instance, 'Air' is rushes ground due to the high food gathered by hunted animals, 'Water' is late games field due to fishing that beats farming, 'Earth' is Archers/Builders ground due lots of wood, 'Fire' is great cause theres Gold. lol. *Most of the times, Air would be the strongest because he could rush Water[like what my ally did, with infantry and calavary]

Creativity: 4
Very creative. Never played a Supremacy like this other than "FOOD WOOD GOLD". You need to trade between allies if there is a shortage of rescource on the other side, or if you are playing a FFA, you need to spend those resources wisely on certain units. or which side of the map to capture first.

Map Design: 3
It seems you put some effort into the scenario eyecandy, but i "ahem" has seen "ahem" better eyecandies.Try downloading a few editor mods here in aom heaven games. They work MAGIC. BTW the map itself is quite cramp somtimes. Cant find a place to place 6 barracks strategically. Not even a space for a wonder :P

Story/Instructions: 2
You didnt give any instructions in the game [there were only 'choose your element' when the scenario starts] but i give you credit for the intruction you gave above ^^^
I had to explain the map itself to my game room people after a failed match. [everybody choose 'water' after i choose 'water' and before we know it,we didnt fully untilise the whole map. It wasent fair to my 'foes']

Additional Comments:
[This is my first review, please dont smite me]
It would be better if there were intructions in the map itself so that i wouldn't need to explain to my game room mates. Try improving your eyecandy. Theres are plenty of resource in the map but maybe you could add triggers that give 10units of resource of the respective elements/per second cause animals, trees and gold mines dont last forever.

Wish to see more of you

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.0
Favorites: [Who?]1
Size:628.42 KB
Recently Updated