Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Single Player Scenarios » Desert Brawl update: v1.02

Download File Post Review Post Comment

Desert Brawl update: v1.02

Author File Description
Zenophobia
File Details
Version: AoM: The Titans
Photobucket


Showcase

Alrighty, I've been working on this map for a while now, and it's probably 99% complete. I just need to hunt down those elusive glitches, and I'll need your help! Here goes...

Overview
You are one of many soldiers here in this hostile desert. Your mission? To slay the evil pharaoh and burn his castle to the ground. This task may be the most important yet, so be prepared!

Gameplay
What makes this so special? You use hotkeys for everything! Arrow keys to move. Space to attack. 'C' to use your unit's special ability, if it has one. Capture Plenty Vaults, which will bring in reinforcements. Each time you die, you click on one of your plenty vaults and push the hotkey of the unit of your choice to respawn. Capture all plenty vaults and you win!


I wanted to let you explore the game yourselves, but it'd be tough explaining everything in-game, so I'll just explain it here. :)

Units:
-Hypaspist (A): Your starting unit. Nothing special, although he spawns with ten hoplite reinforcements.
-Murmillo (S): The next in line. His special ability is restoration, which makes him the most resilient of all units. What he lacks is armor and damage.
-Camelry (D): Swift and deadly. He's got 100% pierce armor. Good for hunting down those pesky artillary ballistas.
-Einherjar (F): Tough but slow, he's great for chopping down large groups of enemies that come close. His special ability is blowing his horn, which damages nearby enemies and calls nearby allies to his aid. (This ability is still a bit iffy)
-Gastraphetes (G): Ah, the joy of gunpowder... This guy's unique. Press 'C' to enter aiming mode. In aiming mode, use arrow keys to aim. Space to shoot an explosive arrow. 'C' again to return to normal mode.
-Fanatic (H): Lots of fun to use, and pretty straightforward. Each time he attacks, he increases his damage by 1! If he starts to flame, that's okay. It means his attack has gone up past 40. (And he's just hot that way :P)
-Hersir (J): This guy's also very unique. Each time he attacks, he slams his hammer against the ground, knocking away and stunning all enemies. He's just vulnerable against ranged units.
-War Elephant (K): BFG! He's big! And... um... fat! But besides that, he's so ginormous, he damages units in front of him as he walks!
-Destroyer (L): Slow but deadly. This guy likes spearing other people. If he's in trouble, you can call in a group of allies to help you!
-Son of Osiris (Q): You can't leave this guy out of the pack! Rapidly press space to shoot lightning. If he gets attacked, he has to restart the whole spell! Each time he attacks, enemies have a 60% chance of being struck by a bolt.
-Field General (W): You've seen 'em before, right? Always wanted to be a proud shiny knight on a white horse, right? Now you can! (C) to enter/exit command mode. In command mode, you are slower and cannot attack, but you can order nearby allies to do as you wish!
-Valkyrie (E): A maiden of Valhalla. She can call upon the powers of the gods to bring forth frost even upon this arid desert. If that's not enough, she spawns with a whole battalion of fellow Valkyrie and Einherjars!

Difficulty Levels
-Easy: For the guys that love nothing more than running around stomping merrily all over your enemies and making clam chowder out of their brains.
-Moderate: The way the game was meant to be balanced. Nothing else to say, really...
-Hard: For those that like a challenge. Enemies are stronger and there's 50% more enemies.
-Titan: WARNING! IF YOU'RE REALLY COMPETITIVE AND CANT STAND LOSING, DON'T PLAY THIS MODE! You will have a seizure, scream, and whack your computer with an axe! Beware! You have been warned...

Bosses
Well now, that would be giving away too much information now wouldn't it? Just download it and see for yourself!

More Features
-Each time you play, the layout of the points is completely different! You might have a plenty vault near the oasis one time, and the next have it in the middle of nowhere!
-If you keep on playing the game, you'll eventually meet every land and air military and myth unit in the game!
-One more important thing. If you spawn in the middle of the plenty vault or you get stuck in some weird place in the middle of nowhere, just hit 'P' which will kill your character and let you choose another place to respawn.


UPDATE: v1.02
-Movement is smoother. WAY smoother
-Added two new units: Field General and Valkyrie
-Added advice messages
-Bosses are tougher

A final note: This game's still only 99% complete! Be as critical as you want and fire away with those reviews! Good luck and have fun!

Showcase
Pages: « First « 1 [2] 3 4 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Wert107 o. i didnt know there was an aim mode. thats probably why i couldnt shoot...
Zenophobia
File Author
lol...
but no reviews yet?

[Edited on 01/22/11 @ 06:01 PM]

Tasterix
Rating
3.8
Breakdown
Playability2.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 2
Firstly I should mention that I played this game twice to be sure the problem does not come from me. But it turned out that indeed, the handling of the character was a bit disappointing although the game remained pleasant and enjoyable to play. There were some problems moving particularly at hotkeys, sometimes it was not the right place at the right time and attack the opponents was a fiasco. However, I bow before quite original gameplay and creativity relatively good at moving our character (although it remains to correct the timing with our character).

Balance: 3
I played this game with medium difficulty to get a panoramic view of its difficulty. The challenge is still present so that you have to concentrate if you are in front but do not worry about anything as long as you avoid the fight, especially the city which is especially hard to take. The allies were numerous enough that your opponents do not attack you automatically, which was rather annoying. Fortunately we appreciate the move around the battle and sometimes we just have to watch to win.

Creativity: 5
A map of high quality, particularly in terms of its realization and its gameplay although unfortunately some defects are present. The idea is original and well found, and we can not get bored even if we avoid the fighting. I want to point out that this is indeed a real game where you're having fun and we appreciate the time that we pass. Completely delusional in all but pleasant.

Map Design: 5
No anomaly in the map design. The details are present. It passes easily from one table to another, even if the desert is the main theme, the idea is recycled and used well. Sometimes too much sand at animations but nothing too serious. I would put a 5 only to be able to raise the level of playability and balance of the game but rather it deserves a 4.5 for a slight lack of originality in the landscape. Maybe you should spend some more time to put some rocks here and there. But the eyecandy is quite fine and 5 sounds correct.

Story/Instructions: 4
The story? There were none so I put here a 4. But I like the idea of playing as in Dynasty Warriors (PS game). The background is not really important in this kind of bit'em all scenario. But the basics are there and the instructions are very well articulated, although a small alternative tutorial would have been nice. At least we are at no time lost and abandoned thereby raising the level of a scenario very well found and very well handled by its creator.

Additional Comments:
Eventually I found myself stuck between two Plenty vault which is quite unpleasant. Despite this bug, I really liked the scenario as I have been proposed to play. This is not the first time I see this kind of map, but such games are lacking and Zenophobia could well change the situation by continuing his work and continuing to offer us such great masterpieces.

Keep working on that hotkeys and the next scenario with this gameplay should be just fine.

Good job anyway ;)

[Edited on 01/24/11 @ 04:51 AM]

Zenophobia
File Author
thanks for the review, man! I never even knew about the hotkey thing. I guess i playtested it so much that i got used to it, but i think i know how to make it smoother. Now I realize this map isn't nearly 99% complete, but for advertisement's sake, i'll just keep the showcase like that.
-But the thing about the horrible can't attack enemies thing? I don't think there's anything wrong with that...
-As for the enemies that lounge around and don't attack you, I think I have a solution for that too. I could make a trigger where if there are no allies nearby the player for a while, random enemies will spawn just outside of the screen and come to attack you, so hiding behind frontlines would not be such a bright idea.
-As for the, "I like to sit back and watch my allies slaughter everything in the way," I'm open to suggestions, since it varies from player to player. Do you guys think I should add a timer of some sort that will automatically respawn you after 30 seconds?

and lastly, the eyecandy. YES. I spent almost zero time on eyecandy. The blowing sand and battlecries were meant to make it look like it was a confusing battle. Brave soldiers would be running around whacking each other with swords while artillary ballistas rained fire upon their foes, but I guess I didn't paint that picture well enough. I hope some extra eyecandy will help.

Again, thanks for the review :)

[Edited on 01/25/11 @ 05:22 PM]

Marauder1221
Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions3.0
Playability: 4
It was a nice scenario. You had control of your unit almost 85% of the time. The other 15% is where your unit wandered aimlessly. Another thing, you should make it harder to get the SoO. Other than that, very nice scenario.

Balance: 4
It was well balanced. But next time, try to make it so the enemy has more units and stronger bosses

Creativity: 5
VERY Nice! This is a very creative map. Like you said a mixture of abunch of games incorporated into an AoM scenario! Very Nice!

Map Design: 3
The map was okay. It didn't have to be very big, but you should put more eyecandy into it.

Story/Instructions: 3
Not much to put here. You explained it in the starting cinematic, but other than that, nothing.

Additional Comments:
Great Scenario. If you could try to make more factions fighting each other(I.E Players 1,2,3 are fighting Players 4,5,6 while Player 7 is fighting everyone). Great Job!
Zenophobia
File Author
thanks for the review. I'll fix the movement problem ASAP. Looks like that's really killing my score.

The story's also killing my score too :/
I'll try to add one.

BTW has anyone got to the part where a huge army of reinforcements arrive yet? it's epic.



REJOICE! the update is out!

[Edited on 01/29/11 @ 12:31 PM]

Daimond Daimondo Its a preety good game. I had Downloaded before too good work with the update. Though not accurate the units move ment are better now. I reached the end when kastor comes with reinforsements and the Plenty Vault get destroyed and the king.... I am saying no more it will spoil the fun for the others. Keep up the good work!
Zenophobia
File Author
hooray! :)
and each time you play, the big army of reinforcements might be a different civilization, just to let you know.

did the camera tracks work for you?

[Edited on 01/29/11 @ 04:57 PM]

Daimond Daimondo Yeah the camera tracks where fine and the new characters are great I liked the field general. I shall play again last time I got the atlantean reignforsements
Zenophobia
File Author
i'm gonna update this map one more time, but that'll be in a while, because i need to find all the glitches.
Pages: « First « 1 [2] 3 4 5 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.5
Breakdown
Playability2.8
Balance3.0
Creativity4.6
Map Design3.6
Story/Instructions3.6
Statistics
Downloads:1,047
Favorites: [Who?]3
Size:255.80 KB
Added:01/16/11
Updated:01/29/11
Recently Updated