Desert Brawl update: v1.02
Posted on 01/16/11 @ 08:00 PM (updated 01/29/11
||AoM: The Titans
Alrighty, I've been working on this map for a while now, and it's probably 99% complete. I just need to hunt down those elusive glitches, and I'll need your help! Here goes...
You are one of many soldiers here in this hostile desert. Your mission? To slay the evil pharaoh and burn his castle to the ground. This task may be the most important yet, so be prepared!
What makes this so special? You use hotkeys for everything! Arrow keys to move. Space to attack. 'C' to use your unit's special ability, if it has one. Capture Plenty Vaults, which will bring in reinforcements. Each time you die, you click on one of your plenty vaults and push the hotkey of the unit of your choice to respawn. Capture all plenty vaults and you win!
I wanted to let you explore the game yourselves, but it'd be tough explaining everything in-game, so I'll just explain it here. :)
-Hypaspist (A): Your starting unit. Nothing special, although he spawns with ten hoplite reinforcements.
-Murmillo (S): The next in line. His special ability is restoration, which makes him the most resilient of all units. What he lacks is armor and damage.
-Camelry (D): Swift and deadly. He's got 100% pierce armor. Good for hunting down those pesky artillary ballistas.
-Einherjar (F): Tough but slow, he's great for chopping down large groups of enemies that come close. His special ability is blowing his horn, which damages nearby enemies and calls nearby allies to his aid. (This ability is still a bit iffy)
-Gastraphetes (G): Ah, the joy of gunpowder... This guy's unique. Press 'C' to enter aiming mode. In aiming mode, use arrow keys to aim. Space to shoot an explosive arrow. 'C' again to return to normal mode.
-Fanatic (H): Lots of fun to use, and pretty straightforward. Each time he attacks, he increases his damage by 1! If he starts to flame, that's okay. It means his attack has gone up past 40. (And he's just hot that way :P)
-Hersir (J): This guy's also very unique. Each time he attacks, he slams his hammer against the ground, knocking away and stunning all enemies. He's just vulnerable against ranged units.
-War Elephant (K): BFG! He's big! And... um... fat! But besides that, he's so ginormous, he damages units in front of him as he walks!
-Destroyer (L): Slow but deadly. This guy likes spearing other people. If he's in trouble, you can call in a group of allies to help you!
-Son of Osiris (Q): You can't leave this guy out of the pack! Rapidly press space to shoot lightning. If he gets attacked, he has to restart the whole spell! Each time he attacks, enemies have a 60% chance of being struck by a bolt.
-Field General (W): You've seen 'em before, right? Always wanted to be a proud shiny knight on a white horse, right? Now you can! (C) to enter/exit command mode. In command mode, you are slower and cannot attack, but you can order nearby allies to do as you wish!
-Valkyrie (E): A maiden of Valhalla. She can call upon the powers of the gods to bring forth frost even upon this arid desert. If that's not enough, she spawns with a whole battalion of fellow Valkyrie and Einherjars!
-Easy: For the guys that love nothing more than running around stomping merrily all over your enemies and making clam chowder out of their brains.
-Moderate: The way the game was meant to be balanced. Nothing else to say, really...
-Hard: For those that like a challenge. Enemies are stronger and there's 50% more enemies.
-Titan: WARNING! IF YOU'RE REALLY COMPETITIVE AND CANT STAND LOSING, DON'T PLAY THIS MODE! You will have a seizure, scream, and whack your computer with an axe! Beware! You have been warned...
Well now, that would be giving away too much information now wouldn't it? Just download it and see for yourself!
-Each time you play, the layout of the points is completely different! You might have a plenty vault near the oasis one time, and the next have it in the middle of nowhere!
-If you keep on playing the game, you'll eventually meet every land and air military and myth unit in the game!
-One more important thing. If you spawn in the middle of the plenty vault or you get stuck in some weird place in the middle of nowhere, just hit 'P' which will kill your character and let you choose another place to respawn.
-Movement is smoother. WAY smoother
-Added two new units: Field General and Valkyrie
-Added advice messages
-Bosses are tougher
A final note: This game's still only 99% complete! Be as critical as you want and fire away with those reviews! Good luck and have fun!
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
thanks for the review. The movement problem was most likely caused by the invisible targets. The unit is designed to follow them, but if you walk too close to a map, it teleports to an invalid location, like -100x29 and disappears. I'll make sure players can't get that close to the edge of the map.
Expert, I have also gotten the same problem. I am currently working on a fix and I am almost there.
This scenario hasn't got any reviews or comments in a while so I'll just give my own:
One of the main features about this scenario is that it uses hotkeys for controlling the player rather than using the usual mouse for movement and also attacking enemies. However, this also poses a very large problem for gameplay; Sometimes my character won't respond to my hotkeys, takes too long to turn after going to one direction, and diagonal movement is impossible, plus hit detection is very poor, with my melee classes completely missing enemies even when they're right in front of me, and ranged classes can completely stop attacking before they can fire a shot because the enemies surrounding him have been killed by my ally's soldiers. As a result, I died 10 times on my first playthrough (despite reading the instructions thoroughly and attempting hit-and-run tactics) before I managed to land a single blow on an enemy unit, and even then, that enemy unit still has plenty of health! (I think it was an Avenger) and I died again not long after. This has really put me off from playing the scenario a second time and further. You should implement an attack radius system for melee classes so they can hit enemies easier and allow ranged classes to auto-acquire other enemies after their original target has been killed.
Due to the arduous hotkey system, I have a very difficult time with controlling my character, let alone exploring the map, so I must let my allies defeat the enemy by themselves without any assistance from me most of the time. The control points constantly switch back-and-forth between the sides, with my side having a higher chance of winning on easier difficulties and vice versa on harder difficulties. Because I cannot help my faction, my involvement in this scenario is at best, just another cannon fodder for the enemy.
The overall concept is quite promising, with many classes to try that have unique stats and abilities, the control points that I have to capture in order to win, and the tense atmosphere of the scenario. However, it has been bogged down by the many problems it has that I have described in great detail above and below this review, and some that I have yet to spot.
Map Design: 3
The map design is pretty good, with terrain mixing, rock formations, the ruins of a city, palm forests decorated with flowers and tamarisk trees, and the appealing designs of the fortresses, but why only 3? At many points throughout playing the scenario, it lags very much (even though my computer is of high performance) which only exacerbates the already appalling hotkey system. This is probably caused by the numerous sandstorm effects and the extremely high unit spawn rate for both factions, so please do what you can to reduce or eliminate lag in this scenario.
The instructions are simple; you use hotkeys to control the player, which is explained everytime you boot up the scenario in the opening cinematic, and there are also regular messages like if i get stuck I can press the P button to kill myself and respawn, but the scenario's storyline is very shallow, if not nonexistent. So why am I fighting against this "evil" pharaoh? Is it because he has done something atrocious that has yet to be explained? Or is it because you just don't like him so much that you spin-doctored your friends so that they believe he's evil and persuade them to fight against him? Please give a more detailed, in-depth storyline, and maybe enable the option to choose sides between him or your current faction if possible.
To the author, this scenario is 99% complete. But to me (and some other users), it is only 60% complete. Please refine the controls, add a proper storyline, reduce the lag, and fix all those other bugs! To Zenophobia, please reply to my review if you want so you can spew grawlixes at me all you want if you think it's too harsh and anything else. ;-)
geez, not everybody is stingy about harsh reviews, although your review on my creativity kind of gives me question marks. The more criticism I get, the more I can improve my scenario. :) You've brought up plenty of points that I haven't thought of before, like the shallow storyline and such. If someone's not harsh, then how will I know how to improve? Thanks for the review!
[Edited on 01/16/12 @ 06:15 PM]
What I meant in the creativity section of my review is that while the scenario is unique and creative, it gets lower marks because it's very buggy, lags too much, and almost unplayable (see the other sections). If you can fix those bugs then the score will increase. ;-)
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