Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Multiplayer Scenarios » (UPDATED!) The Ultimate Food, Wood, Gold

Download File Post Review Post Comment

(UPDATED!) The Ultimate Food, Wood, Gold

Author File Description
Tonialb
File Details
Screenshot:
# of Players: 6
Version: AoM: The Titans
This is the Ultimate Food, Wood, Gold by Tonialb.

Place this in the scenario folder at My Documents/My Games/Scenarios

Thanks to Mythic Studios for giving me the compensation idea. (Also called BSU_DoLhades, same guy, different profile) Also thanks to aom expert for giving me the idea to improve the cheating system.

This is a six player multiplayer scenario. This scenario should be played with two teams of three. Shared resources and shared population must be enabled. Each player in the team is responsible for gathering one certain kind of resource.(For example: pl.1 gathers wood, pl.2 gathers food, and pl.3 gathers gold. The player picks the resource himself.) The two teams are separated by two long mountains and there are four Gates of Troy in the middle. When you are ready you should destroy the gate and fight the other team.

WHAT DOES THE UPDATE INCLUDE?


1. In the old versions you lose when you use transporting god powers, in the update you just don't obtain them.
2. Now the mirror towers near the gates are a little bit stronger and there are less towers.
3. Now you can make Titans.

What is better about this version on food, wood, gold than the other versions?

1. Choice system. That means you can pick the resource that you want to gather.
2. Compensation system. (tested, it works) If a player of a team resigns, all of his units and buildings go to another player of the same team.
3. No cheating system. That means no Roc, Undereworld, vortex, or shifting sands. You don't obtain these god powers when you advance to age. You can't create any Roc, and the one you get when you advance to age will automatically die.
4. There is more space to pass between the mountains and there are four Gates of Troy. The Gates of Troy are much stronger. There are also some mirror towers between the gates so you won't be able to destroy them since in first age because none of the units you get are strong enough.
5. The resources have been placed a lot more neatly.
6. Every player and civilization gets a certain kind of building where they drop the kind of resource they are gathering. Also they are able to make their workers gather that kind of resource faster at that building.
7. Unlike the other food, wood, golds, in this version the wood guy gets the towers next to the mountains, and the gold guy gets a market. At the original food, wood, gold, the food guy gets to do pretty much everything. He is the one that has to make ships,improve towers, improve ships, make villagers and improve villagers. In this version the jobs are distributed evenly.
8. In other versions the lake near the food guy was so crowded with fish that if you made the same amount of ships, the lake would be so overcrowded that the ships would have no place to move. In this version there is the perfect amount of fish. Also the fish are distributed more evenly in the lake.
9. No Wonders.
10.Neater map.
11.Unlike other FWGs the Tamarisk Tree gives you wood when you cut it.
12.Few other details.

MADE BY TONIALB! :)
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
aom expert
Staff
That cheat proof system you have there with the whole vortex and roc isn't set up very well. You have to use the condition "Tech Available" and set what age and god the player gets the godpower. Then, (get this...) for the effect you have to grant a negative god power. That's right. A Negative godpower. For the non atlantean godpowers you would simply grant -1 in THE APROPRIATE SLOT. You would have to use grant gp at position. It doesn't matter what the god powers is. And for the atlantean ones like vortex, because they regenerate, you simply have to put -4 instead of -1 and choose a DIFFERENT god power instead of what it is. As far as I know, I'm the first one to do something like this in a fwg so yes, I take the credit.

Wait a second... Did you copy my system? The whole roc dying thing is the exact way i did it for mine.

[Edited on 01/24/11 @ 03:51 PM]

Mythic Studios nice... copying from my FWG

1. Choice system. That means you can pick the resource that you want to gather.
^ My FWG included this, I mentioned this and you went to copy it >.>

2. Compensation system. Should hopefully work. If a player of a team resigns, all of his units and buildings go to another player of the same team.
^ Same with this one

3. No cheating system. That means no Roc, Undereworld, vortex, or shifting sands. If you use any of the three god powers mentioned above, you will automatically lose. The compensation system won't work in this case. You can't create any Roc, and the one you get when you advance to age will automatically die.
^ Hundreds of FWGs with this

4. There is more space to pass between the mountains and there are four Gates of Troy. The Gates of Troy are much stronger. There are also some mirror towers between the gates so you won't be able to destroy them since in first age because none of the units you get are strong enough.
5. The resources have been placed a lot more neatly.
6. Every player and civilization gets a certain kind of building where they drop the kind of resource they are gathering. Also they are able to make their workers gather that kind of resource faster at that building.
7. Unlike the other food, wood, golds, in this version the wood guy gets the towers next to the mountains, and the gold guy gets a market. At the original food, wood, gold, the food guy gets to do pretty much everything. He is the one that has to make ships,improve towers, improve ships, make villagers and improve villagers. In this version the jobs are distributed evenly.
^ Really? They originally were! The market was an idea from Wesley Leonardo

8. In other versions the lake near the food guy was so crowded with fish that if you made the same amount of ships, the lake would be so overcrowded that the ships would have no place to move. In this version there is the perfect amount of fish. Also the fish are distributed more evenly in the lake.
^ Thats what they all say

9. No Wonders or Titans.
^ How the hell are you meant to break through an enemies force? You will be stuck for HOURS

10.More eye-candy.
11.Unlike other FWGs the Tamarisk Tree gives you wood when you cut it.
^ Theres at least 5 with this

12.Few other details.


PS: The mods dont like double posting of the same map (This is an update, so the old map should have been updated)

Sorry about the harshness of the responce, but there is one thing you DID do that no one else has

put it all together.
aom expert
Staff
agreed NOT ONLY THAT, he said it was by HIM!!! Wheres even the slightest credit???? what were you thinking when you uploaded this?!

[Edited on 01/24/11 @ 05:43 PM]

Tonialb
File Author
To be very honest with you I came up with everything myself except for the compensation idea. If it will make you happy, I will give you credit about that by saying "Thanks to Mythic Studios for giving me the compensation idea." I didn't copy your fwg, cuz if you go to your profile you can see that you never uploaded one. Besides that, I came up with everything myself. Including the market, the hell is that guy you mention? As for you coming up with fwg, the first time I have learned about it was when I started using game ranger. About the Roc, do you really think that is something hard to come up with? The only guy I am going to give credit to is Mythic Studios just for the compensation idea. About the Tamarisks trees, I have been playing game ranger and I have searched aom heavens and I have never found one version that it has a Tamarisk tree that gives you wood.
aom expert
Staff
Okay but are you aware that All the fwg versions on ESO give you wood from the tamerisk tree?
Mythic Studios Thats in the original FWG

and Im not Mythic Studios, I keep forgetting to log out into BSU_DoLhades...

and btw: everyones opinion is different, to some Wesley_Leonardos FWG might be the best, to others mine might be the best and so on, there is no best FWG, there is no best of anything, it is opinion
SavingSyncError You know what? I feel like claiming the entire idea for FWG. It's my idea completely. I give no credit to anyone else for the idea of the game at all. It's my idea. NEVER FORGET IT.
aom expert
Staff
wait a sec... YOU'RE the one who invented fwg???? Can I get some proof or something?
Mythic Studios btw Mythic Studios is a joint account for the uploading of Mythic Studios maps, as you can see I sometimes forget to log off

there is more than one person you can credit in this

me for the compensation idea
Wesley_Leonardo for the Market highway idea
Saving Sync Error/Shuch Your Mouf for the invention of FWG
ES for making AoM and making FWG possible!

there are many others, I cannot remember their names, but you cannot just credit me for this, since alot of those are old ideas, the only thing I can give you is for putting it together, that is the only thing I can see that you did!
Lewonas wow... an argument about A FWG MAP... omg -.-

Editing a map without permission is far worse than someone who is spending a lot of time on creating a map from scratch. Who cares if Tonialb gets inspiration from other people's work. I must say I also get inspiration from other people's work.

Don't tell me anyone of you have made a FWG without looking at other people's work. In fact, all of you copied the original FWG and added a few extra features. And yet, the creator of this original map has never complained about all of the other FWG versions. So you shouldn't complain either.
Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:1,349
Favorites: [Who?]0
Size:559.55 KB
Added:01/23/11
Updated:02/05/11
Recently Updated