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THE CITADEL

Author File Description
jrp2011
File Details
Version: AoM: The Titans
THIS IS MY 1º MAP
SORRY FOR MY ENGLISH(I AM SPANISH) AND SORRY IF THIS ARE NOT THE MAP OF YOURS DREAMS
I REALLY WANT TO DO A GOOD MAP AND SUGGESTIONS ARE WELCOME
THANKS!
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jack D P My first suggestion is to not use all capital letters.
aom expert
Staff
lol
BSU_DoLhades The next suggestion would be to write with good grammar, rather than "THIS GAME ARE NOT THE GAME OF YOUR DREAMS"
Zenophobia i played it and it's... erm... how shall I put this... HORRENDOUSLY DULL
BSU_DoLhades This is probably the level I was at when I started Scenario design 8 years ago (Actually probably less... all I could do in triggerring was modify protounit... a year later I knew messages and objecteves and now I can do basic XS and QVs)

I would go easy on him, lets just suggest areas he can improve and reach, rather than critisize pointlessly, that way he won't learn and will never be able to reach our standards
AidenVestgaard Yeah, come on being Spanish means he's Spanish, so that's why the grammar isn't great.
BSU_DoLhades Hah! Contradictory ;)

anyway gonna download and give you a review based upon you being new to Scenario design, if you ever need help or want to learn anything to do with map making (Or find useful tools) email me: midget1010@hotmail.com
BSU_DoLhades
Rating
2.0
Breakdown
Playability1.0
Balance1.0
Creativity4.0
Map Design2.0
Story/Instructions2.0
Playability: 1
There was literally no playabiltity/Gameplay in the map, all you had to do was kill a few units, but of course, this can be developed to be better with additions of Storyline and Balance

Balance: 1
You had an Arkantos God, they had a few peltasts, its obvious that your gonna lose!

Creativity: 4
Well... tbh I havent actually seen a game like this before.. so it gets some creativity marks, I havent made a map where you simply kill a citadel, I doubt no one has, it needs a storyline and some balance to make it more fun!

Map Design: 2
Well... the cliffs on the edge were alright... but sadly the rest of the map was blank, so I am being fairly generous here, (1.25 cant be rated :O)

Story/Instructions: 2
There was no storyline, but the instructions were in the name of the game... so it gets a mark for that

Additional Comments:
If you email me (midget1010@hotmail.com) I will give you some tips in Scenario design, such as the use of triggers and creating intesne maps (No one has seen what I am about to release... by far the best I have ever done)
LORD_OF_BATTLES Playability: 1
(Insert Playability analysis here)

Balance: 1
(Insert Balance analysis here)

Creativity: 1
(Insert Creativity analysis here)

Map Design: 1
(Insert Map Design analysis here)

Story/Instructions: 1
(Insert Story/Instructions analysis here)

Additional Comments:
This is the worst map I have seen

[Edited on 02/21/11 @ 08:58 AM]

Zenophobia ouch, man... At least tell him how he can improve :/
Pages: [1] 2 » Last »

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HGDL v0.8.0

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Rating
1.6
Breakdown
Playability1.0
Balance1.0
Creativity3.0
Map Design1.5
Story/Instructions1.5
Statistics
Downloads:540
Favorites: [Who?]0
Size:40.77 KB
Added:02/13/11
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