My first suggestion is to not use all capital letters.
aom expert Staff
Posted on 02/13/11 @ 04:02 PM
Posted on 02/13/11 @ 04:31 PM
The next suggestion would be to write with good grammar, rather than "THIS GAME ARE NOT THE GAME OF YOUR DREAMS"
Posted on 02/13/11 @ 09:19 PM
i played it and it's... erm... how shall I put this... HORRENDOUSLY DULL
Posted on 02/14/11 @ 02:27 AM
This is probably the level I was at when I started Scenario design 8 years ago (Actually probably less... all I could do in triggerring was modify protounit... a year later I knew messages and objecteves and now I can do basic XS and QVs)
I would go easy on him, lets just suggest areas he can improve and reach, rather than critisize pointlessly, that way he won't learn and will never be able to reach our standards
Posted on 02/15/11 @ 04:47 AM
Yeah, come on being Spanish means he's Spanish, so that's why the grammar isn't great.
Posted on 02/15/11 @ 04:59 PM
Hah! Contradictory ;)
anyway gonna download and give you a review based upon you being new to Scenario design, if you ever need help or want to learn anything to do with map making (Or find useful tools) email me: email@example.com
Posted on 02/15/11 @ 05:09 PM
There was literally no playabiltity/Gameplay in the map, all you had to do was kill a few units, but of course, this can be developed to be better with additions of Storyline and Balance
You had an Arkantos God, they had a few peltasts, its obvious that your gonna lose!
Well... tbh I havent actually seen a game like this before.. so it gets some creativity marks, I havent made a map where you simply kill a citadel, I doubt no one has, it needs a storyline and some balance to make it more fun!
Map Design: 2
Well... the cliffs on the edge were alright... but sadly the rest of the map was blank, so I am being fairly generous here, (1.25 cant be rated :O)
There was no storyline, but the instructions were in the name of the game... so it gets a mark for that
If you email me (firstname.lastname@example.org) I will give you some tips in Scenario design, such as the use of triggers and creating intesne maps (No one has seen what I am about to release... by far the best I have ever done)