There was literally no playabiltity/Gameplay in the map, all you had to do was kill a few units, but of course, this can be developed to be better with additions of Storyline and Balance
You had an Arkantos God, they had a few peltasts, its obvious that your gonna lose!
Well... tbh I havent actually seen a game like this before.. so it gets some creativity marks, I havent made a map where you simply kill a citadel, I doubt no one has, it needs a storyline and some balance to make it more fun!
Map Design: 2
Well... the cliffs on the edge were alright... but sadly the rest of the map was blank, so I am being fairly generous here, (1.25 cant be rated :O)
There was no storyline, but the instructions were in the name of the game... so it gets a mark for that
If you email me (firstname.lastname@example.org) I will give you some tips in Scenario design, such as the use of triggers and creating intesne maps (No one has seen what I am about to release... by far the best I have ever done)
Posted on 07/11/11 @ 04:44 PM
Not very balanced, especially since you had the Arkantos God. If I were you, I would have put something to balance out Arkantos on the red team, like a Gaia Titan.
Well... I've never seen a map anything like this before, so I suppose it gets a 2 for creativity.
Map Design: 1
I'm sorry, but this is some of the worst map design i've ever seen. Try adding things like rocks, trees, and maybe a mountain to spice up the grassA terrain.
Although there were absolutely no instructions whatsoever, it was still pretty obvious what you had to do, so instructions didn't matter anyway. However, AoM Heaven has some very nice articles on objectives that I would check out if I were you.
Additional Comments:Don't feel terrible about this map, I know plenty of designers who are on the same skill level as you. If you want to improve your skills, check out the awesome articles at AoM heaven and study top-rated maps. Good luck!