Toby has returned home to his small village after years of heroic deeds. The smell of burning and smoke wafers through the forest. As he turns the corner he finds his village in ruins and one sole survivor. Toby's father (the head of the village) has been taken hostage and needs rescuing.
It was a preety good for a first scenario but you could make some inprovements:
1) You should check that you have the right player selected in the object placing panal or else you turn into a different player in this map's case you are player 4. You should always playtest your maps to make sure everything is as it should be.
2) You did include an objective but after it is complete anyone can get confused as to what to do so you must include more objectives to better explain anything or a the very least sent text message.
3) The story seems to be incomplete is there going to be a next part?
Well I hope this helps. Apart from these it is preety good. Keep up the good work.
rad097 File Author
Posted on 02/28/11 @ 02:29 AM
Hey thanks for the advice :)
I tried to add more objectives but I found it really confusing, it's also not the end there will hopefully be more. Toby should reach 'Ajax' who joins him to find his father.
Posted on 02/28/11 @ 03:40 PM
Use Objectives just like an effect.
Just stick a new one in when the old objective is complete.
Trigger one; active
Effect: Objective (Find the source of that smell)
Trigger two; active
Condition: distance to point where smoke of village is visible or perhaps the finding of a survivor or corpse.
Effect: Objective (Get some help finding your father)
Trigger three; active
Condition: Help found
Effect: Objective: (Find enemy)
rad097 File Author
Posted on 02/28/11 @ 11:22 PM
Thanks :D That really helped
Loki of is HG
Posted on 07/18/11 @ 01:15 PM
This scenario is terrible. There are no objectives!