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Downloads Home » Multiplayer Scenarios » Heaven and Hell - Crush the wonders, win the game

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Heaven and Hell - Crush the wonders, win the game

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File Details
# of Players: 4
Version: AoM: The Titans
On her way back to Erebus Persephone was kidnapped by Loki who conviced Hades that Zeus had kept her with Demeter. Furious at Zeus for breaking the agreement his armies march on Olympus, acompanied by Loki's. Valhalla comes to the aid of Zeus, and after Loki's head.
Both sides strive to crush the source of the oponents power before the other.

Ok.. that story isn't actually that bad for something I just invented

It's a 4 player game, with 3 pcs

Here's the suposed line up:
P 1 - Zeus (any greek should work)
P 2 - Thor (any norse should work)
P 3 - Hades (any greek should work)
P 4 - Loki (any norse should work, the wonder will look really dumb though)
CPU 5 - Hades
CPU 6 - Thor
CPU 7 - Kronos

You start in the archaic age with enough resources to reach mythic and a bit extra.
Research is almost instantaneous.
Transport to the arena through the passages in the middle of Heaven/Hell

The goal of the game is to destroy both enemy wonders

This scenario was originally created just to try stuff out but it proved to be kind of fun.

Still, the original aim was to make decent eyecandy. So any comments on how to improve them are welcome.

There are also a few triggers, and some small details.

Hope you enjoy it!
Or.. at least don't totally hate it.
Didn't know titans could use the well of Urd

Updated 11/05/2011
Thanks to everyone who has been helping me out so far in the other thread :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
aom expert
Map Design4.0
Playability: 4
The playability was good. I liked the instant research and stuff. It kept the game going. Each of the sides are fair in construction and layout. I never really got bored playing this. There was a good rush of fun. The annoying thing was the fortress in the middle. I found alot of my guys were getting stuck by the gate. I had alot too, so I had to redirect them little by little around the structure. I'm not so sure if I like players being able to use very destructive god powers on the enemy base. Maybe this is ok, but I just thought I'd point it out because it was slightly over-powered, although the player had a good chance to rebuild themselves up. Question: Do the players have to be a certain god? The underworld passages were a good idea too. It was fun guarding them.

Balance: 4
The balance for both teams was good. I was looking for accuracy in similarity when it came to the layout for both sides. That ended up being good too. The speed of the game was good too. Not too slow, and not too fast. I just felt that the game would go on for a long time if no one used any godpowers. It seemed like a stalemate at times for both players. My suggestion would be to bring the underworld passages closer together, or add some more obstacles in the middle like gaia attacking units.

Creativity: 4
Well, heaven and hell are already a concept so I can't give you points for that! But the eyecandy was great. You made use of your space very well. The thing in the middle was good too, but if you read my comment you'll know that it was a little bit annoying at times. The heaven and hell bases caught my eye too.

Map Design: 4
Very good. I liked the forest, and all the little things on the ground that you added to make it look more realistic. Again, the fortress in the middle was what brought this down. The size of everything is perfect; the map, the bases.

Story/Instructions: 5
You took the time to make it clear on what the player had to do, and you explained many features in the info and in the scenario itself. Good grammar too, which brings this score up.

Additional Comments: Very good work on this. You put alot into it. I hope to see more games like this in the future.

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