The aftermath of a Meteor GP being used.
Date: 01/03/2009
Views: 582
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A Skirmish between Greek & Egyptians.
Date: 01/03/2009
Views: 783
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The look of farms changed much through development while they were still 3D.
Date: 01/03/2009
Views: 735
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Here you can see the Scylla which wasn't shown again until much later in development.
Date: 01/03/2009
Views: 582
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An earlier screenshot with weird cyclops once again.
Date: 01/03/2009
Views: 556
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The first building style of Norse, through the Alpha the norse changed the most.
Date: 01/03/2009
Views: 903
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A previously seen scene at night featuring dynamic lighting.
Date: 01/03/2009
Views: 716
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The Greek military hasnt changed much in the alpha, this image comes from an E3 2001 press release.
Date: 01/03/2009
Views: 674
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The norse were not seen much in the alpha, notice the battle boar.
Date: 01/03/2009
Views: 622
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Norse shallows, this also shows an animal cut form the game, the horse.
Date: 01/03/2009
Views: 498
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AoM's ships were once planned to be lifesize but were minimized because of movement problems.
Date: 01/03/2009
Views: 542
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The later Norse building style in the alpha is seen here.
Date: 01/03/2009
Views: 881
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An Egyptian riverside mining operation.
Date: 01/03/2009
Views: 476
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This has been the subject of much discussion such as multiple Odysseus heroes, the stone giant, and two different cyclops.
Date: 01/03/2009
Views: 604
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The second Screenshot from ES, here is shows how units were once able to walk on boats.
Date: 01/03/2009
Views: 843
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This shot shows how The Greek & Egyptian militaries looked like.
Date: 01/03/2009
Views: 673
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Villagers would interact with buildings, this was removed for some reason
Date: 01/03/2009
Views: 553
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A Greek Fortress.
Date: 01/03/2009
Views: 675
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One of the first building sets for the Egyptians.
Date: 01/03/2009
Views: 695
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A preview ad for CGW, it shows two early screenshots of the Greeks.
Date: 01/03/2009
Views: 721
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Another terrain blending test, this time it shows it completely blended
Date: 01/03/2009
Views: 827
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Originally satyrs were supposed to be in the game. They later came back in the expansion.
Date: 01/03/2009
Views: 649
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This is when the concept of mythology was accepted and test models were made.
Date: 01/03/2009
Views: 851
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This engine test shows how the gold mines blend with the terrain.
Date: 01/03/2009
Views: 823
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The same map after terrain and object textures have been added.
Date: 01/03/2009
Views: 796
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The first official screenshot from ES shows simple 3D models being used in the game.
Date: 01/03/2009
Views: 831
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Right Now, AoM was still named RTS III and ES was trying to find ideas for their new game.
Date: 01/03/2009
Views: 707
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Earliest known water effects and trees.
Date: 01/03/2009
Views: 728
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Early cliffs with the BANG! engine.
Date: 01/03/2009
Views: 740
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An engine test showing terrain blending.
Date: 01/03/2009
Views: 3556
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