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afe.jpg

Date: 10/12/2008 Views: 614

Beta Images

Date: 04/15/2014
Owner: Gallery Administrator
Size: 150 items
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abe.jpg
 

The aftermath of a Meteor GP being used.

Date: 01/03/2009
Views: 582
 
abd.jpg
 

A Skirmish between Greek & Egyptians.

Date: 01/03/2009
Views: 783
 
abc.jpg
 

The look of farms changed much through development while they were still 3D.

Date: 01/03/2009
Views: 735
 
abb.jpg
 

Here you can see the Scylla which wasn't shown again until much later in development.

Date: 01/03/2009
Views: 582
 
aba.jpg
 

An earlier screenshot with weird cyclops once again.

Date: 01/03/2009
Views: 556
 
aaz.jpg
 

The first building style of Norse, through the Alpha the norse changed the most.

Date: 01/03/2009
Views: 903
 
aay.jpg
 

A previously seen scene at night featuring dynamic lighting.

Date: 01/03/2009
Views: 716
 
aax.jpg
 

The Greek military hasnt changed much in the alpha, this image comes from an E3 2001 press release.

Date: 01/03/2009
Views: 674
 
aaw.jpg
 

The norse were not seen much in the alpha, notice the battle boar.

Date: 01/03/2009
Views: 622
 
aav.jpg
 

Norse shallows, this also shows an animal cut form the game, the horse.

Date: 01/03/2009
Views: 498
 
aau.jpg
 

AoM's ships were once planned to be lifesize but were minimized because of movement problems.

Date: 01/03/2009
Views: 542
 
aat.jpg
 

The later Norse building style in the alpha is seen here.

Date: 01/03/2009
Views: 881
 
aas.jpg
 

An Egyptian riverside mining operation.

Date: 01/03/2009
Views: 476
 
aar.jpg
 

This has been the subject of much discussion such as multiple Odysseus heroes, the stone giant, and two different cyclops.

Date: 01/03/2009
Views: 604
 
aaq.jpg
 

The second Screenshot from ES, here is shows how units were once able to walk on boats.

Date: 01/03/2009
Views: 843
 
aap.jpg
 

This shot shows how The Greek & Egyptian militaries looked like.

Date: 01/03/2009
Views: 673
 
aao.jpg
 

Villagers would interact with buildings, this was removed for some reason

Date: 01/03/2009
Views: 553
 
aan.jpg
 

A Greek Fortress.

Date: 01/03/2009
Views: 675
 
aam.jpg
 

One of the first building sets for the Egyptians.

Date: 01/03/2009
Views: 695
 
aal.jpg
 

A preview ad for CGW, it shows two early screenshots of the Greeks.

Date: 01/03/2009
Views: 721
 
aak.jpg
 

Another terrain blending test, this time it shows it completely blended

Date: 01/03/2009
Views: 827
 
aaj.png
 

Originally satyrs were supposed to be in the game. They later came back in the expansion.

Date: 01/03/2009
Views: 649
 
aai.png
 

This is when the concept of mythology was accepted and test models were made.

Date: 01/03/2009
Views: 851
 
aah.jpg
 

This engine test shows how the gold mines blend with the terrain.

Date: 01/03/2009
Views: 823
 
aag.jpg
 

The same map after terrain and object textures have been added.

Date: 01/03/2009
Views: 796
 
aaf.jpg
 

The first official screenshot from ES shows simple 3D models being used in the game.

Date: 01/03/2009
Views: 831
 
aae.jpg
 

Right Now, AoM was still named RTS III and ES was trying to find ideas for their new game.

Date: 01/03/2009
Views: 707
 
aad.jpg
 

Earliest known water effects and trees.

Date: 01/03/2009
Views: 728
 
aac.jpg
 

Early cliffs with the BANG! engine.

Date: 01/03/2009
Views: 740
 
aab.jpg
 

An engine test showing terrain blending.

Date: 01/03/2009
Views: 3556
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