Atlantean Buildings

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Military Buildings

Temple – Archaic Age
Trains mythological units and allows relics to be placed here. Some technologies unique to minor gods are researched from the temple, but most are researched from the building they are appropriate to – for example a technology benefiting infantry would be researched from the Military Barracks.

Units trained here:
II-IV Mythological Units

Researched here:
II-IV Improvements to Myth Units


Military Barracks – Classical Age
This building trains three units, the Murmillo, Arcus and Contarius. Infantry improvements are also researched here.

Units trained here:
II Murmillo
III Contarius
III Arcus

Researched here:
II-IV Infantry Improvements


Counter-Barracks – Classical Age
This building trains three units, the Katapeltes, Turma and Chieroballista. It also researches Cavalry, Archer and Chieroballista improvements

Units trained here:
II Katapeltes
II Turma
II Chieroballista

Researched here:
II-IV Archer Improvements
II-IV Cavalry Improvments
II-IV Chieroballista Improvments


Palace – Heroic Age
The Palace, like its counterparts in each other culture, (Ie. Fortress, Hillfort, and Migdol), provides several units and technological improvements.

Units trained here:
III Destroyer
IV Fanatic
IV Fire Siphon

Researched here:
III-IV Destroyer Improvements
IV Fanatic & Fire Siphon Improvements


Dock – Archaic Age
Trains and improves naval units. Fishing boats drop food gathered here, and can also be garrisoned at any time. Naval mythological units are also trained at the dock. The dock must be built on a suitable coastline.

Units trained here:
I Fishing Boat
II Transport
II Bireme
III Fire Ship
III Siege Bireme

Researched here:
II-IV Ship Improvements


Tower – Archaic Age
Helps garrison certain units, act as a defensive object, and contain technologies related to towers. Researched here:
III Upgrade to Guard Tower
II-III Tower & Building improvements


Wall/Gate – Archaic Age onwards
Walls prevent enemy passage through a part of the map. They can be upgraded to make them harder to destroy.

Researched here:
II Stone Wall upgrade
II Bronze Wall upgrade
III Iron Wall upgrade
IV Orchalcum Wall upgrade


Economic Buildings

Town Center – Archaic Age
Town Centers train both Citizens and Oracles, (the Atlantean scout). The Town Center fires arrows at attackers that come within range, and units may take refuge inside from enemy units. Town Centers support 15 population, which can be increased to 20 by researching the City Center upgrade. In the case of the Atlanteans, they are available in the Archaic Age, as well as provide favor.

Units trained here:
I Villager
I Oracle

Researched here:
I-IV City Center Upgrades
I-IV Building Upgrades


Settlement
Unlike in AoE and AoK, Town Centers cannot be built anywhere on the map, but only on locations called ‘settlements’. A normal map generates two settlements per player, plus the one you start on.


Armory – Classical Age
Provides technologies that improve the hack armor, pierce armor and attack of all human units.

The armory is the prerequisite for advancing to the Heroic Age.

Researched here:
II – IV Military Barracks and Counter-Barracks improvements


Market – Heroic Age
Allows a player to sell and buy food and wood in exchange for gold. Players can also gain gold by sending Caravans to travel to a Town Center belonging to himself or an ally – the longer the distance travelled, the more gold gained per trip.

The market is the prerequisite for advancing to the Mythic Age.

Units trained here:
III Llama Caravan

Researched here:
III-IV Economic improvements


Economic Guild – Archaic Age
Researches improvements to economic resource gathering.

Researched here:
I-IV Improvements to food, wood, and gold gathering


Farm – Classical Age
Provides an infinite source of food for when other sources such as hunting or foraging have run out, however farming is slower than other food sources and expensive to set up.


Manor – Archaic Age
The Atlantean Manor’s are unique, for they support a population of 20, although you may only build 5 Manors per game. Beyond that … you must build more town centers to increase the population limit.


Special Buildings

Sky Passage – Archaic Age – Only Available to Oranos
Known as a Sky Passage, these are buildings available to Oranos, which are similar to the Underworld passage, except that you must manually discharge units from the passage.


Mirror Tower – Mythic Age – Only Available to Helios
Available to the god Helios, the Mirror tower uses the sun’s rays to form laser-like attacks on enemy units below.


Titan Gate – Titan Age – Available to all Cultures in AoM
The Titan Gate is the building you must create if you want a Titan Unit. Once built, a Titan Unit will emerge from the Gate. To gain the ability to create a Titan gate, a player must advance to the ‘Titan Age’ through the Towncenter


Atlantean Wonders

A Wonder is the epitome of a civilization’s achievements, a representation of their power and glory. Wonders function in the same way as previous age games. They are large and expensive structures that take a long time to build, and when completed, a countdown is started. If the wonder is not destroyed before the countdown finishes, the owner’s team wins the game.

Wonder – Mythic Age
This wonder is constructed by the worshippers of Gaia.


Wonder – Mythic Age
This wonder is constructed by the worshippers of Kronos.


Wonder – Mythic Age
This wonder is constructed by the worshippers of Oranos.


Atlantean Buildings | Greek Buildings | Egyptian Buildings | Norse Buildings