Egyptian Units Table (Expansion Pack)


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Unit Age Cost Pop Damage per second Range HP Armor Speed LOS Train time Other
Hack Pierce Crush Hack Pierce Crush
  Economic Units
Laborer 1 50F 1 8 6* -- 12* 65 25% 35% 99% 3.8 14 14 +150% vs Towers, +100% vs Carnivora, +100% vs Siege, Limit: 80, Gather/Build Rates (*Ranged attack only applies vs animals)
Camel Caravan 3 100F 1 -- -- -- -- 115 40% 40% 99% 3.9 16 15  
Fishing Ship 1 50W 1 -- -- -- -- 120 60% 50% 5% 4.8 20 14 Builds Obelisk, Dock and Lighthouse
Transport Ship 2 110W 2 -- -- -- -- 180 40% 80% 5% 5.3 14 19 Transports 10 units
  Military Units
Spearman 2 50F 20G 2 7 -- -- -- 70 40% 20% 99% 5.0 16 9 +10% vs Cavalry, +25% vs Turmas, +100% vs Siege
Axeman 2 40F 30G 2 5 -- -- -- 70 40% 5% 99% 4.3 16 10 +300% vs Infantry/Hersir
Slinger 2 60W 24G 2 -- 3 -- 16 65 15% 20% 99% 4.0 20 14 +300% vs Archers, +200% vs Throwing Axemen, +25% vs Hypaspist/Axeman
Chariot Archer 3 100W 40G 3 -- 8.5 -- 20 90 30% 20% 99% 5.0 24 6  
Camelry 3 50F 70G 3 8 -- -- -- 125 15% 30% 99% 6.0 16 9 +75% vs Cavalry
War Elephant 3 180F 70G 5 14 -- -- -- 450 25% 40% 99% 2.9 16 15 +200% vs Buildings
Mercenary 1 90G 0 8 -- -- -- 85 45% 30% 99% 4.3 20 1 Limit: 12, Lifespan: 40 seconds
Mercenary Cavalry 3 120G 0 8 -- -- -- 190 40% 45% 99% 5.3 22 3 Limit: 8, Lifespan: 40 seconds
  Siege Units
Siege Tower 3 200W 100G 3 -- 3x3* 50 12* 300 5% 96% 90% 2.9 20 22 Garrisons 5 Units (*Ranged attack only applies vs units)
Catapult 4 200W 200G 3 -- 10 50 10-28 115 30% 90% 90% 2.4 40 24 +150% vs Ships, Tracking Rating: 2/10
  Military Ships
Kebenit 2 100W 50G 2 -- 6x3 -- 12 290 30% 20% 10% 6.0 24 14 +200% vs Transport Ships, +50% vs Fishing Ships, Tracking Rating: 10/10
Ramming Galley 3 100W 50G 2 20 -- -- -- 240 20% 15% 75% 7.0 16 12  
War Barge 3 100W 100G 3 -- -- 7x4 18 480 10% 50% 10% 4.5 24 17 -25% vs Buildings, Tracking Rating: 4/10
  Heroes
Pharaoh 1 -- 0 -- 12 -- 4 100 15% 15% 99% 4.0 16 -- +400% vs Myth Units, Respawns in 90s when killed, -75% Attack in Archaic Age, Heals at 1HP/s, Tracking Rating: 10/10
Priest 1 100G 2 -- 3 -- 3 90 10% 0% 99% 3.6 8 9 +800% vs Myth Units, +200% vs Set Animals, Heals at 0.75HP/s, Tracking Rating: 6/10
Son of Osiris -- -- -- 60** -- -- 18 546* 30% 50% 99% 3.6 25 -- +400% vs Myth Units, Hits up to four units per attack (*In Mythic Age), Heals at 2HP/s, (**Damage per attack not per second)
  Myth Units
Anubite 2 100F 15Fv 3 13 -- -- -- 200 60% 55% 80% 5.3 16 9 +200% vs Myth Units, -50% vs Heroes, Special Attack: Jump (15 Hack, 5s Recharge)
Sphinx 2 200F 18Fv 4 11.25 -- 5 -- 300 45% 60% 80% 5.3 22 17 +200% vs Myth Units, -50% vs Heroes, Special Attack: Vortex (20 Hack, 12s Recharge)
Wadjet 2 150W 15Fv 3 -- 16 -- 18 260 25% 25% 80% 3.8 20 17 +200% vs Myth Units, -75% vs Heroes, Regenerates at 1HP/s
Petsuchos 3 200G 15Fv 4 -- 55* 15* 20 480 40% 45% 80% 2.6 24 20 +100% vs Myth Units, -75% vs Heroes (*Damage per attack not per second)
Roc 3 150G 15Fv 3 -- -- -- -- 350 30% 25% 80% 4.8 20 14 Transports 15 units
Scarab 3 300F 18Fv 5 6 -- 12 -- 670 30% 75% 80% 3.2 16 20 +400% vs Buildings, +100% vs Myth Units, -50% vs Heroes, Spews blood when killed (40 Pierce, 7.5 Range)
Scorpion Man 3 150W 22Fv 4 25 -- -- -- 500 50% 40% 80% 5.0 16 20 +100% vs Myth Units, -20% vs Heroes, Special Attack: Sting (Poisons Units, 18 Hack, 12s Recharge)
Leviathan 3 200G 20Fv 4 25 -- -- -- 1020 40% 60% 80% 4.2 22 10 Transports 15 units
Avenger 4 250F 30Fv 4 28 -- -- -- 600 60% 40% 80% 5.3 18 24 +200% vs Myth Units, -50% vs Heroes
Mummy 4 200G 25Fv 5 -- 12 -- 12 350 35% 50% 80% 4.0 18 17 +200% vs Myth Units, -50% vs Heroes, Special Attack: Convert (Converts Human/Myth Units into Minions, 20s Recharge)
Phoenix 4 300G 30Fv 5 30 -- 30 4 400 15% 55% 80% 3.6 20 4 -75% vs Heroes, Area of Effect damage, Produces egg when killed that can be used to train another Phoenix (300 HP)
Sea Turtle 4 300F 20Fv 5 25 -- 20 -- 960 40% 70% 80% 5.3 22 9 -50% vs Heroes, Special Attack: Buck (30 Crush, 100 Hack, 15s Recharge)
  Miscellaneous Units
Serpent -- -- -- 7 -- -- -- 90 15% 20% 99% 5.3 18 -- -90% vs Villagers, -50% vs Heroes
Sea Serpent -- -- -- 8 -- -- -- 110 5% 20% 99% 5.3 18 -- Cannot attack Fishing Ships, Leviathans or Nereids
Minion -- -- -- 8.5 -- -- -- 140 35% 40% 99% 5.0 16 -- Lifespan: 60 seconds, -50% vs Heroes,
Lost Ship -- -- -- -- 6x3 -- 12 130 25% 15% 5% 6.0 24 -- +200% vs Transport Ships, Cannot attack Fishing Ships
Ape of Set 1 4Fv 2 5 -- -- -- 45 35% 20% 99% 3.2 16 20 -50% vs Buildings, 75 Food, Limit: 20
Gazelle of Set 2 4Fv 2 4 -- -- -- 20 35% 0% 99% 5.0 16 20 -50% vs Buildings, 112 Food, Limit: 20
Hyena of Set 2 6Fv 2 8 -- -- -- 45 20% 30% 99% 3.2 16 20 -50% vs Buildings, 75 Food, Limit: 20
Giraffe of Set 3 7Fv 2 6 -- -- -- 30 35% 5% 99% 5.0 16 20 -50% vs Buildings, 225 Food, Limit: 20
Crocodile of Set 3 8Fv 2 14 -- -- -- 90 10% 30% 99% 5.3 18 24 -50% vs Buildings, 150 Food, Limit: 20
Hippo of Set 4 12Fv 2 12 -- -- -- 130 10% 20% 99% 4.0 18 17 -50% vs Buildings, 300 Food, Limit: 20
Rhino of Set 4 16Fv 3 12 -- -- -- 180 30% 40% 99% 3.6 20 20 -50% vs Buildings, 375 Food, Limit: 20
Unit Age Cost Pop Hack Pierce Crush Range HP Hack Pierce Crush Speed LOS Train time Other
Damage per second Armor
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