Atlantean Myth Units
< The Titan’s Index | Regular units >
Mythology Units
Promethean
The Promethean is a unit that is a fairly strong myth unit. However, it has a little…”quirk”: when its HP level reaches zero, it splits off into mini-versions of itself which can continue fighting.
God: Prometheus (Kronos, Oranos)
Created at: Temple
Age: Classical
Weak against: Heroes
Automaton
The Automaton is a decently fast metal myth unit. Strong against both buildings and units, Automatons are able to repair themselves and each other. As a result, they are perfect for hit and run operations. Take out a building or two, retreat, repair, repeat ad infinitum.
God: Leto (Kronos, Gaia)
Created at: Temple
Age: Classical
Weak against: Heroes
Caladria
The Caladria is a flying unit that has the ability to automatically heal non-fighting units within its LOS. However, if those units are fighting then you must actively target them to heal. Though Caladria are excellent scouting units, they have no attack. But for healing, they are extremely effective. One only needs a couple for keeping an army at optimum shape.
God: Oceanus (Gaia, Oranos)
Created at: Temple
Age: Classical
Weak against: Heroes
Behemoth
Basically like an organic tank, the Behemoth is extremely effective against buildings…but mainly only buildings. Against units, they aren’t nearly as powerful. But since the Atlanteans don’t have an actual anti-building siege engine by the Heroic, Behemoths prove to be very useful for that purpose until player can get to Mythic to train Fire Siphons.
God: Rheia (Kronos, Gaia)
Created at: Temple
Age: Heroic
Weak against: Heroes
Satyr
Fairly slow, Satyrs are ranged myth units that hurl spears at their enemies. All in all, they’re solid ranged support.
God: Hyperion (Kronos, Oranos)
Created at: Temple
Age: Heroic
Weak against: Heroes
Stymphalian Bird
The Stymphaliam Bird is a flying unit which has an excellent ranged attack, making them effective support units for an army. Along with simple army support, Stymphalian Birds can also serve as raiders, picking off enemy villagers.
God: Theia (Gaia, Oranos)
Created at: Temple
Age: Heroic
Weak against: Heroes
Hekagigantes
Hekagigantes are multi-armed myth Units which do excellent against buildings infantry units. Their special attack is smashing the ground, causing minor earthquakes.
God: Helios (Kronos, Oranos)
Created at: Temple
Age: Mythic
Weak against: Heroes
Argus
Argus are curious little green blobs that are surprisingly strong against most units. On top of that, they have an instant kill special attack: green acid spewing from their body.
God: Atlas (Kronos, Gaia)
Created at: Temple
Age: Mythic
Weak against: Heroes
Lampades
Lampades aren’t as straightforward as most myth units. Their biggest strength is their ability to instill chaos into enemy units, causing them to become neutral and attack any nearby unit.
God: Hecate (Gaia, Oranos)
Created at: Temple
Age: Mythic
Weak against: Heroes
Servant
Servants can heal both land and sea units, though they are far more effective in healing sea units. Like the Caladria, Servants automatically heal non-fighting units; fighting units need to be healed by being actively targeted.
God: Oceanus (Gaia, Oranos)
Created at: Dock
Age: Classical
Weak against: Heroes
Nereid
The Nereid is a fairly run-of-the-mill sea myth unit. It’s fairly strong against most mortal ships, but weak against ram ships.
God: Hyperion (Kronos, Oranos)
Created at: Dock
Age: Heroic
Weak against: Heroes
Man O’War
Similar to a Jellyfish, Man O’War is a sea unit which uses electrical bolts to attack enemy ships and units. Like all sea myth units, it is extremely effective against mortal ships with its huge attack.
God: Helios (Kronos, Oranos)
Created at: Dock
Age: Mythic
Weak against: Heroes