The Atlantean Villager is by far the most unique gathering unit
in AoMX, even moreso than the specialized Norse Dwarves. But just
how unique are they, and how do their stats and capabilities
compare with the other villagers? Well, let's start off by
looking at their cost in comparison to the average Greek
Villager:
|
Atlantean VillagerCost: 125 Food, 25 Wood Pop Cost: 3 Training Limit: 25 |
|
Greek VillagerCost: 50 Food Pop Cost: 1 Training Limit: 80 |
As you can see, they cost a whopping 3x more resources, which
includes wood. They also cost 3x more pop as well as only
allowing players to build approx 1/3 as many villagers as the
Greeks. In other words, they're more expensive and you can't
train as many. But do their stats make up for their insane price?
| General Villager Statistics |
| Unit | Hitpoints | Hack Attack | Hunting | Armor | Speed | LOS | |||
| Attack | Range | Hack | Pierce | Crush | |||||
| Atlantean Citizen | 160 | 8 | 12 | 14 | 30% | 35% | 99% | 3.25 | 16 |
| Greek Villager | 65 | 8 | 6 | 12 | 25% | 35% | 99% | 3.80 | 14 |
Just looking at their basic stats gives you a pretty good idea of
that answer. Though they don't have a higher attack, they are far
tougher than any other villager, meaning taking an Atlantean
villager out should prove to be quite difficult in raiding
operations. Although they are slower, the fact that they don't
have to move at all to drop off resources negates it. All in all,
the basic "combat" stats for the Atlantean Villager are far
superior to any other. Now on to what all of you are really
looking for, their gathering capabilities:
| Villager Gathering Rate Statistics |
| Unit | Gold | Wood | Food | |||
| Foraging | Hunting | Herding | Farming | |||
| Atlantean Citizen | 2.13 | 2.56 | 1.64 | 1.85 | 1.64 | 1.52 |
| Greek Villager | 0.91 | 1.08 | 0.73 | 0.85 | 0.73 | 0.69 |
Obviously, their gathering rates are higher than that on the
Greek Villager's. You might be saying, "But the rates aren't
quite 3x that of the Greek Villager's. How can that offset their
3x cost?" Well, as I said before, Atlantean Villagers do not have
to spend any time whatsoever to drop off their resources; they
just keep gathering and the resources keep coming in.
And not only is the raw time saved on resource gathering, the
Atlantean Villager's lack of a drop-off point hugely increases
its efficiency and effectiveness in other areas as well. The time
and resources don't need to be spent on building these drop off
points, time which could be better used gathering. On top of
that, Atlantean Villagers don't need to stay in packs to hunt,
mine, chop wood, or do anything to take in resources. Other
villagers do due to their need to stay near the drop-off point,
but Atlanteans can spread out everywhere; resulting in a more
spread-out depletion of resources. Atlanteans don't need to fear
about having sucked the gold out of every mine except one and
losing that to the enemy.
This "decentralized economy" theme also affects the effectiveness
of raiding. If a raiding party comes raiding, they'll have to
systematically find and pick off each Atlantean villager to hurt
their economy; they can't just attack a group and totally stop
the intake of that one resource. One attack doesn't hurt the
Atlanteans as badly as another civilization. But anyway, let's go
on to their last bit of stats, building construction and repair
rates:
| Villager Construction Rate Statistics |
| Unit | Building | TC | Tower | Repair |
| Atlantean Citizen | 2.2 | 1.2 | 1.8 | .725 |
| Greek Villager | 1.1 | 1.0 | 1.1 | 0.306 |
This is where the playing field starts to level out between the
two. Atlantean Villagers don't have such a huge advantage in
construction, only 2x the rate for most buildings. And since it
takes longer for them to move from construction site to
construction site due to their slower speed, Atlantean Villagers
have an even lower advantage. But that 2x rate that I mentioned
before doesn't include Town Centers, which build at basically the
same rate as any other villager. Atlantean's may have an
advantage in building town centers an age early, but their
building rate is effectively 1/3 of any other civilization.
Expansion may be easier with them, but not by much.
Overall, I would say that the advantages of the Atlantean
Villager are very well balanced by their disadvantages. One might
think such a monkeywrench thrown into the game would badly
unbalance it in the favor of either the Atlanteans or the old
civilizations, but the villager seems to be extremely well taken
care of. It takes a while to get used to their completely unique
attributes and how to use them effectively, but the Atlantean
Villager can prove to me an extremely efficient and effective
unit, just as much as the other civilizations'.

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