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Military Buildings

Temple - Archaic Age
Trains mythological units and allows relics to be placed here. Some technologies unique to minor gods are researched from the temple, but most are researched from the building they are appropriate to - for example a technology benefiting infantry would be researched from the War Academy.

Units trained here:
II-IV Mythological Units
III - Monk  
Researched here:
II-IV Improvements to Myth Units

War Academy - Classical Age
This building trains and researches improvements for your melee and archer units.

Units trained here:
II Halberdier
II Chu Ko Nu
 
Researched here:
II-IV Infantry Improvements

Stables - Classical Age
This building trains three units, the Scout, Cataphract and Mounted Archer. It also researches Cavalry, Archer and Chieroballista improvements

Units trained here:
II Scout
III Cataphract
III Mounted Archer
 
Researched here:
II-IV Archer Improvements
II-IV Cavalry Improvments
II-IV Chieroballista Improvments

Castle - Heroic Age
The Castle is the Chinese stronghold building, training seige weapons and elite human units.

Units trained here:
III General
III Fire Lance
IV War Chariot
IV Sitting Tiger
 
Researched here:
III-IV Destroyer Improvements
IV Fanatic & Fire Siphon Improvements

Dock - Archaic Age
Trains and improves naval units. Fishing boats drop food gathered here, and can also be garrisoned at any time. Naval mythological units are also trained at the dock. The dock must be built on a suitable coastline.

Units trained here:
I Fishing Junk
II Transport
II Junk
III Fire Ship
III Siege Junk
 
Researched here:
II-IV Ship Improvements

Tower - Archaic Age
Helps garrison certain units, act as a defensive object, and contain technologies related to towers.

Researched here:
II Upgrade to Watch Tower
III Upgrade to Guard Tower
II-III Tower & Building improvements

Wall/Gate - Archaic Age onwards
Walls prevent enemy passage through a part of the map. They can be upgraded to make them harder to destroy.

Researched here:
I Earthen Wall upgrade
II Stone Wall upgrade
III Fortified Wall upgrade
IV Great Wall upgrade
Economic Buildings

Town Center - Heroic Age
Town Centers train both Peasants and Immortals. The Town Center fires arrows at attackers that come within range, and units may take refuge inside from enemy units. Town Centers support 15 population, which can be increased to 20 by researching the Fortified Town Center upgrade.

Units trained here:
I Peasant
I Immortal
 

Researched here:
I-IV City Center Upgrades
I-IV Building Upgrades

Settlement
Unlike in AoE and AoK, Town Centers cannot be built anywhere on the map, but only on locations called 'settlements'. A normal map generates two settlements per player, plus the one you start on.

Armory - Classical Age
Provides technologies that improve the hack armor, pierce armor and attack of all human units.

The armory is the prerequisite for advancing to the Heroic Age.

Researched here:
II - IV Military Barracks and Counter-Barracks improvements

Market - Heroic Age
Allows a player to sell and buy food and wood in exchange for gold. Players can also gain gold by sending Caravans to travel to a Town Center belonging to himself or an ally - the longer the distance travelled, the more gold gained per trip.

The market is the prerequisite for advancing to the Mythic Age.

Units trained here:
III Llama Caravan
 
Researched here:
III-IV Economic improvements

Storage Pit - Archaic Age
Researches improvements to economic resource gathering.

Researched here:
I-IV Improvements to food, wood, and gold gathering

Farm - Classical Age
Provides an infinite source of food for when other sources such as hunting or foraging have run out, however farming is slower than other food sources and expensive to set up.

House - Archaic Age
The Chinese houses provide 10 population.

Special Buildings

Garden - Archaic Age
This building is how the Chinese generate favor. The first two gardens are built at a discounted price, and resume their normal resource cost thereafter. Gardens can also provide a trickle of other resources instead.

Titan Gate - Titan Age - Available to all Cultures in AoM
The Titan Gate is the building you must create if you want a Titan Unit. Once built, the Chinese Titan Pangu will emerge from the Gate. To gain the ability to create a Titan gate, a player must advance to the 'Titan Age' through the Town center by researching secrets of the titans.

Chinese Wonders
A Wonder is the epitome of a civilization's achievements, a representation of their power and glory. Wonders function in the same way as previous age games. They are large and expensive structures that take a long time to build, and when completed, a countdown is started. If the wonder is not destroyed before the countdown finishes, the owner's team wins the game.

Wonder - Mythic Age
This wonder is constructed by the worshippers of Fu Xi .

Wonder - Mythic Age
This wonder is constructed by the worshippers of Nu Wa .

Wonder - Mythic Age
This wonder is constructed by the worshippers of Shennong.