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The Egyptians

Cultures Index

Ra Isis Set

Unlike the Norse and Greeks, The Egyptian hero is not simply a regular unit with an attack bonus against MU's...instead the Egyptians have the pharaoh - and priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against regular units.



The Pharaoh is a fairly tough warrior, but is still not a match for many human units. However, since he takes less damage from myth units, and deals more damage to them, he is a powerful support unit against enemy MU's. The Pharoah can also heal any unit - including siege weapons and ships. This ability is valuable in increasing the cost effectiveness of your units - especially expensive myth units.

The Pharoah's most interesting ability is empowering. When you task a Pharaoh to empower a building, as long as he is doing so, that building performs its functions with an increased 20% efficiency. Technologies will research faster, units are trained faster, favor is generated from monuments faster, and villagers drop bonus resources at resource drop sites. If a building under construction is empowered, it is constructed faster. The only thing empowering does not is effect villager production and age advance.

Finally, when killed, the Pharoah regenerates at one of your town centers after one and a half minutes. He is never out of action for long.

Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a temple has been built) or at the Temple. All three civs have a bonus to their priests - Ra's can empower buildings like the Pharoah, Isis' place outposts faster and at lower cost, and Set's can convert wild animals to serve the player.

Both Pharaohs and Priests have ranged attacks, making it easier to protect them from enemy human units.


The Egyptian player gains favor by constructing five different monuments in glory of his chosen gods. Each of these monuments generates favor at a set rate. This method of gaining favor is not as easy to regulate as the Greeks - who simply need to put more villagers on praying, but it provides a constant, steady supply; and unlike the Norse and Greeks, doesn't require any management.

You can see the five different Egyptian monuments on the Egyptian buildings page.

Titan - Available in 'The Titans' Expansion Pack.

The Titan available for the Egyptians is a unit which is part bird, part man and is named Horis.

Starting Conditions

Each of Age of Mythology's three cultures has different starting conditions in a normal game. The Egyptians start with a pharaoh, a priest, and two villagers. The priest is typically used to scout, the pharaoh to empower the Town Center or wherever villagers are gathering resources. The starting Egyptian resources are 250 food, 100 wood and 100 gold.

Other Attributes

The Egyptians take a little more learning than the Greeks, who play much like the civilizations of AoE and AoK.

The pharaoh in itself is a unique asset to the Egyptians economically. He can help control income of resources by empowering the necessary resource gathering operation. Need more food? Empower the granary. Need more gold? Empower the mining camp. However, while the Egyptians get bonus resources from empowering, all egyptian villagers gather 10% slower than their Norse and Greek counterparts.

Egyptian buildings are a bit different from the other cultures. Their houses, resource drop sites, markets and armories are free, but take a long time to build. Their more important structures (including farms) cost only gold. The Egyptians also have the best defenses, with three upgrade levels for their walls and three for their towers - the Norse have only one for both, and the Greeks two.

Egyptian units are, as a rule, cheaper and faster than Greek and Norse units, but not as strong. Unlike the Greeks and Norse, Egyptian units are upgraded individually, as with Age of Kings. So there is a Medium Slinger upgrade, a Medium Spearman upgrade, a Medium Axeman opposed the Greeks and Norse just have one upgrade for all units of the same type, Medium Infantry, or Medium Cavalry.

More Info

Egyptian Units page
Egyptian Buildings page
Egyptian God Powers page

Cultures Index