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The Egyptians

Cultures Index | Egyptian Overview

Click on a god's name or portrait for detailed information.

Isis- Archaic Age


  • All technologies cost 10% less food, wood and gold.
  • Monuments prevent god powers from being targeted nearby.
  • Town Centers support +3 maximum pop.
  • Priests summon outposts 60% faster, outposts cost 33% less

    God Power:
    Prosperity. Double gold gathering rate for 50 seconds.

    Flood of the Nile. When researched, generates 0.75 food a second.


Anubis- Classical Age

Bast- Classical Age
God Power: Plague of Serpents. Summons friendly serpents to guard an area from enemies.
Myth Unit: Anubite. Fast moving myth unit that can jump over obstructions in battle.

God Power: Eclipse. Increase the power of your myth units, prevents other GP's from being used.
Myth Unit: Sphinx. Good against buildings.


Nephthys - Heroic Age

Hathor - Heroic Age
God Power: Ancestors. Summons an army of Minions to serve the player for a short period of time.
Myth Unit: Scorpion Man. Attacks with poisoned tail and claws.
Myth Unit: Leviathan. Can transport land units as well as attack enemies.

God Power: Locust Swarm. Destroy enemy farms, stealing food in the process.
Myth Unit: Petsuchos. Highly accurate long ranged unit.
Myth Unit: Roc. Transport land units via air.


Osiris - Mythic Age

Thoth - Mythic Age
God Power: Son of Osiris. Turns the Pharaoh into a lightning wielding demi-god.
Myth Unit: Mummy. Turns enemy units into minions the player can control.

God Power: Meteor. Wreak havoc on enemy buildings and units.
Myth Unit: Phoenix. Attacks enemies from above, and can only be attacked by ranged units.
Myth Unit: Turtle. Naval myth unit.


Cultures Index | Egyptian Overview