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The Norse

Cultures Index | Norse Overview

Click on a god's name or portrait for detailed information.

Loki- Archaic Age

 

Bonuses:
  • Hersir summon myth units after fighting for long enough. Click for detailed explanation of this bonus.
  • Hersir move 10% faster
  • Myth units cost 10% less favor.
  • Longhouse units train 10% faster.
  • Ox Carts move 50% faster and cost 50% less, but have 25% less HP.

    God Power:
    Spy. Grants you the line of sight of an enemy unit.

    Technology:
    Eyes in the Forest. Infantry have +3 line of sight.

 


Heimdall - Classical Age
 

Forseti - Classical Age
 
God Power: Undermine. Deals a large amount of damage to walls, towers and fortresses.
Myth Unit: Einherjar. Increases the attack of nearby units with a morale giving horn blast.

 
   
God Power: Healing Spring. Creates a spring which heals all friendly units within range.
Myth Unit: Troll. Ranged unit that steals health from enemy units when attacking.

 

Njord - Heroic Age
 

Bragi - Heroic Age
 
God Power: Walking Woods. Animates several trees that will attack any enemy units that enter the area.
Myth Unit: Mountain Giant. Smashes buildings with his giant club.
Myth Unit: Kraken. Naval Myth unit.

 
   
God Power: Flaming Weapons. Increases the attack of all human units for a period of time.
Myth Unit: Battle Boar. Tough melee unit. Special attack is a spinning kick that sends enemy units flying.

 

Tyr - Mythic Age
 

Hel - Mythic Age
 
God Power: Fimbulwinter. Summons wolves to attack enemy villagers and town centers all over the map.
Myth Unit: Fenris Wolf Brood. The more wolves in the one area, the higher their attack becomes.
Myth Unit: Jormund Elver. Naval myth unit.

 
   
God Power: Nidhogg. Summons the dragon Nidhogg to aid you.
Myth Unit: The three norse giants: Frost, Fire and Mountain giants.

Cultures Index | Norse Overview