Age of Mythology@E3 2002
By: Thunder
Before we get into the grand display of Age of
Mythology goodies from E3 2002, I must thank the Ensemble
Studios team for putting up with all of my questions. I
harassed many of them about various units and buildings,
sometimes more than once, and they gave me plenty to talk about.
You're a great group!
Many pictures have been taken of
the giant AOM display, which featured six PCs running a special
demo of the game for this show, and those enormous statues of
Anubis, Thor, and Zeus. This is where the poor folks from ES had
questions thrown at them for hours on end...oh the humanity! What
many people didn't find though was a pair of PCs tucked away in
the back corner of the Microsoft area that actually had most of
their upcoming games installed, including AOM. This sure made the
show a real treat for me as I spent quite a bit of time playing
games, trying out the various random maps and gods, as well as
snapping a few photos. Whoever arranged that...you rock.
Game Changes
To give you some idea of how much of the game is still in flux,
here are some of the new things that have been implemented since
I played it back in March while at Ensemble
Studios. First of all, the amount of population a Town Center
gives you has been increased quite a bit in the last couple of
months. This has made it possible to have a population limit well
over 200, if you capture enough settlements. This is countered
somewhat by units such as cavalry and giants which take up
multiple population slots. A powerful Myth unit may take up as
many as 5 pop.
If that doesn't sound like a
significant change, then look no further than the Egyptians. Back
in March, their building construction was pretty typical. Now,
their buildings cost no wood at all, and some like houses
and granaries are free but take longer to build. Larger
structures and farms cost gold for them to build. The whole
culture has turned into a gold dependant menace that only needs a
few villagers to gather wood for their units that require it.
Egyptian fans don't have much to fear though as even if you do
get cut off from a source of gold to mine, or you use it all up,
it is possible to trade for more. Trade carts can now run from
your market to your own Town Center and back to generate free
gold.
Navy
At last, the E3 demo has revealed what is planned for battles on
the sea in AOM. There will be three different types of ships, all
of which we have seen in screenshots. There are the standard
ships that fire arrows, like the Galley line from AOK. There is
also a line of ramming ships, which feature a hammer type of
attack and must get in close like fireships. Finally there is a
siege line of ships, which are not only good against buildings,
but are a ship line. Each line of ships is the counter for
another line of ships, and weak against another.
Ships are trained out of the small lighthouse type structures
that we have seen along the coastlines, not the giant lighthouse.
It appears that these small lighthouses have replaced the old
dock art that we saw at one time.




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