

Welcome to the Advanced section of the Scenario Design Library. This section contains information on the harder but more powerful tricks and concepts constructable through the Age of Mythology Scenario Editor. Here you will learn the specifics of how to complete a campaign or massive scenario.
Articles Under this Section:
After winning the 2020 mini adventure competition with a stunning entry - Yeebaagooon explains just how he got those buildings to float in thin air and have units run across bridges. |
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Mephiles thoroughly explains all the steps you need to go through to create your own custom AOM icons. |
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nottud, creator of one of the most useful triggers; the transform trigger, explains what possibilities can be unlocked with this great trigger. |
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Yeebaagooon explains in great detail how to make good cinematics. This is a good read for new and experienced designers. |
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Yeebaagooon has produced a very lengthy guide on god powers. This guide will tell you the basics and some really advanced tricks. |
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The_Vandhaal tells us the secret to get custom movies to play in scenarios using the 'play movie' effect. |
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nottud explains how to make ships travel on land. |
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How to make extremely high and low elevation. |
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When a unit walks through a forest, the trees are replaced by glowing objects, then turn back into trees |
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You can show a different cinimatic to every player thats in a game, here's how! |
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Phoenixx86 demonstrates a way he figured out to remove the excess decimals in Quest Var effects. |
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Auron explains all the invisible objects in the AoM editor, and how to use each one. |
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Nottud explains how to make extremely high and low elevations in the AoM editor. |
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greyshark explains how to make infinite levels for your RPGs. |
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Auron explains how to correctly use the Quest Var Randomize on the AoM editor |
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Auron created a nice guide explaining how to get a higher elevation than allowed by default on the AoM editor |
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NeoSoft_Studios explains, step by step, how to make your custom AI in Age of Mythology |
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Increase your cinematic skillz with the help of this article and the included example scenario. |
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Ever want to have MU do special attacks of your choosing? Its possible for units with special attacks and units without special attacks. Read on to learn how. |
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The Bard talks about proper techniques to playtest your scenario; not only to get rid of bugs but also to evaluate situations that the player might be in. |
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You can create your own "unique" relics through a combination of trigger sequences. Learn how in Halo's article here. |
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Learn to make bold, italicized, colored, and underlined text in AoM messages displayed through triggers. |
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Quest Vars, or Quest Variables are "If-then" statements in triggers. They are variables that can be created, checked, compared, and modified using triggers yeilding random values, dynamic events, statistics counters, and much more. Confused? Read this article. |
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Using XML to create campaigns. |
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A large list of all of AOM's conditions and effects, along with descriptions and trigger examples. |
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Learn about animations and how to make use of them in your scenario. |
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Objectives are a necissary part in every scenario. Learn how they work and how to use them in your scenario. |
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Want to design better, faster, and more efficiently? Visit our Scenario Design Rescources page for the best tools and utilities availible to scenario designers.
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