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Heroic Age

Minor God Choices


Dionysus was god of revelry and wine. This is the general god to use, his powerful bronze GP and his Thracian horse tech can be a very powerful combo, along with hydras and a +5% boost to all unit HP, he is an excellent choice.


God Power: Bronze Increases the hack armor and pierce armor of all friendly human units in a small area for one and a half minutes.

Deciding when to use Bronze is pretty simple. Use it during a critical battle to increase the armor of your units - thus giving them a better chance of surviving. Bronze also has a rather long duration, so not only can it let you win a critical battle, but can give you the edge to press your advantage and take out enemy fortifications like fortresses and TC's that you might ordinarily take unacceptable losses in attempting to destroy.

Be sure to co-ordinate with your allies the use of bronze to get the most benefit out of it.

Apollo was the god of archery. He is a lot weaker, if your enemy has a lot of walls and their base is well fortified, he may be the choice, likewise if it is a water map with two sides, he may be able to get you there fast with the underworld passage. If you are concentrating on archers, he is the one to choose, but is generally not the best choice in most circumstances.


God Power: Underworld Passage Creates two tunnel portals between any locations on the map. Units entering one are instantly transported to the other. The portals can be destroyed by enemy units.

While this can be very strategically powerful, it's not very flexible, and won't have a good use in all games. Don't be surprised if you end a game and find you haven't used Underworld Passage.

The obvious use of this GP is to bypass obstacles to attack from an unexpected quarter. Such things as walls, mountains, bodies of water etc that the enemy counts on to keep you out can be bypassed quickly, and allow your army to pour in and attack from an undefended side. Alternately, if you need to get your army somewhere quickly, it helps as well. Perhaps your ally is under attack and by the time you get there, he'll have taken a huge amount of damage. Perhaps your own town is under attack and your army is on the other side of the map.

Underworld passages cannot be repaired, so protect it carefully. Also, like regular buildings, they are very vulnerable to siege weapons and Myth Units who deal crush damage.


On Advancing

As soon as you advance, you will want to take as many settlements as possible, preferably your enemy’s first. What units to make? – Hypaspists, Toxotes and Podromos is a good combo against Norse. Greek – Podromos, Hoplites, Toxotes. Egypt – Peltast, Hypaspist, Hippikon.

Expanding Your Economy

This term is most commonly known as booming, it is using all of your TC’s to make a lot more villagers so that your economy can support your now higher pop cap. It’s not too hard, just get your 3 TC’s pumping villagers to gold, wood, and to farms.

When to get Upgrades

I find it better to heroic before getting any upgrades other than unit line, eg medium, heavy. Or unless your opponent is heavily using archers, pierce armor is good as it doesn’t use any food, allowing for a decent heroic time.

Once you are heroic and have a good economy going, then is the best time to get upgrades.

Next: The Mythic Age
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