A Lost People

By Nemanja Isailovic
Published 8/26/10, orig 1/18/09

STARTING AGE: Heroic
AGE LIMIT: Heroic
GOD CHOICES: N/A

MAP LAYOUT: No Farms or Docks allowed; tons of Hunting and Berries scattered across map. Gold Mines also scattered across map. Four yellow Longhouses producing Ulfsarks in center of map. Three red Longhouses producing Raiding Cavalry in N corner. Two purple Longhouses and two Hill Forts at NE middle of map guarding the target Sky Passage. This base produces Throwing Axemen.

WALLS: Your base area is very open, which makes walling difficult. After exploring the immediate area, you want to wall the E pass and most of the N pass to focus all attacks. After that, keep building Walls as you advance to focus all enemy attacks to one point.

WALKTHROUGH: You’re in the Heroic Age, but you get no God Powers or MU’s. You only get Murmillos and Arcuses. Get your economy up with two Citizens on wood, five on food and three on gold. In general, since Atlantean Citizens are equivalent to almost three from the other cultures, you should rotate their placement on resources until you get to the point where you’re placing the excess ones on more important resources. So place them in this order: food, wood, gold, food, wood, gold, food, gold, food, food. This idea remains true for the entire campaign.

Explore the area around your base and kill any Arctic Wolves. The first attack will come before you can build a Wall, but when you get the chance, wall in most of the large N pass and the entire E pass, leaving only a small gap at the E end of the N pass. Build more Murmillo and Arcuses to support your defenders. Once you’ve focused enemy attacks, get Guild and Armory improvements and keep building an army.

Keep pushing N while walling to the E. This will give you access to more resources. Krios will periodically provide Fire Siphons, which are the only siege units you get. When you have two Siphons and a good army, charge to the N corner to take out the three Longhouses. Leave some forces behind at your chokepoint. Next, charge and destroy the yellow Longhouses in the center of the map.

This will wake up the purple base. The Ulfsarks and Raiding Cavalry are weak against your units, but the purple Throwing Axemen counter your Murmillos, so you’ll need plenty of units to take this base. Once you get your fourth Fire Siphon and have an army at capacity, charge E and take out the purple base. When it’s down, send five Citizens into the Sky Passage. Exit them from the Sky Passage to the S and start building a TC to end the mission.

On to Titans mission 2

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