Atlantis Reborn

By Nemanja Isailovic
Published 8/26/10, orig 1/18/09

STARTING AGE: Archaic
AGE LIMIT: Heroic
GOD CHOICES: You get no MU’s in this mission, but you get God Powers and improvements from the Minor Gods. Oceanus for Bite of a Shark, a Murmillo improvement. Hyperion for Heroic Renewal, which lets Heroes regenerate and will be one of the main ways you heal units in this campaign.

MAP LAYOUT: The only pass into your base is to the SW past the Berries. Plenty of all resources are in the area, but eventually you’ll run out of gold. A free Settlement is to the SW. The large Greek base may be reached by following the path SW then turning SE at the Settlement. Various relics are scattered across the map, so get them when you see them.

WALLS: None at first. After taking the Settlement to the SW, wall off most of the large pass to the SE to focus enemy attacks.

WALKTHROUGH: Two Hoplites will attack from the SE immediately, but all further attacks can be intercepted by heading SW past the Berries and holding the chokepoint there. Get up a Barracks to build a few more Murmillos and Arcuses, but otherwise just get plenty of Citizens for your economy. There’s no rush to get to the Settlement to the SW, so just get your resource gathering going. At some point, send a few units SE to destroy the few Greek forces there and liberate the relic, then have Kastor (or a Murmillo Hero) retrieve it.

Repair all three nearby Overgrown Temples (including the one E of your TC). Upon repairing each, you will receive a Behemoth, which is a great siege MU, plus they regenerate, so they’re great for taking the minor damage from the Greek attacks. Plenty of attacks will come, but they’ll be weak at first, so just keep Kastor out front. Upgrade fully before moving forward, and build a Palace at the chokepoint to help in defense.

The attacks will get much stronger, so add plenty of Murmillos and Arcuses to your defenders. At some point, they might drop an Underworld Passage in your base. The location of the relic is a favorite spot. Just replace any Villagers you lose to this and destroy the Passage. Until you destroy it, this will be their primary means of attack, so focus your entire army on this. You’ll mine out the gold at some point, so with three Behemoths and a balanced army of fully-upgraded Murmillos and Arcuses built to capacity, charge SW. Bring along two Villagers as well.

After clearing away the small presence, set up your defenders SE of the Settlement, wall off most of this large pass to focus their attacks, build a Palace for support and build four Barracks for reinforcements (their attacks get MUCH stronger now). There’s an overgrown Temple just to the E and another one that you passed by to the N of the Settlement. Repair both for two more Behemoths (you should wall in the E one), and get another TC up. The attacks from now on are brutal, so use your Barracks to constantly train more Murmillos.

You now have a great forward base, so explore the area to the S to find three relics that Kastor (or Murmillo Heroes) can bring back. The Greeks build reinforcements at a ridiculous rate, and the only counter is to do the same yourself. You could try building a Sky Passage, rallying your four Barracks to it and then building forward Sky Passages as you progress, but the attrition is going to be so high in this attack that I prefer to just build more Barracks as I move forward.

The five Behemoths are the only siege you need for now, so once you have a balanced army to capacity (around 20 Murmillos and 20 Arcuses), charge SE with your army and two Villagers. Build two to three more Barracks just NW of their Gate once you’re fully engaged and keep training Murmillos from these as the fighting continues. You’ll eventually break through and take down their Military Academies with your Behemoths.

To the S of the pass are some more Gold Mines, so hold in the three way intersection and clear out the area to the S. DON’T charge into the city now. The attrition you’ve faced so far is nothing compared to what you’ll get in the city. Build four more Barracks in the three-way intersection: you’ll need them this close to the front. Also build a Palace to the S and get your Villagers mining the plentiful Gold Mines there.

You’ll have a very tough time maneuvering your Behemoths with all the infantry, cavalry and archers in the Greek city, so delete them and build 12 Destroyers instead. Remember that you only need to destroy the TC, so once you’re engaged, break through the wall to the Docks with your Destroyers and then sneak them to the TC. This might not work, since they have some cavalry stationed by the TC, so you may have to send a second force. Just make certain that your four Barracks are in constant Murmillo production (since you shouldn’t be losing Arcuses), and you’ll break through eventually.

On to Titans mission 3

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