Odin’s Tower

By Nemanja Isailovic
Published 8/26/10, orig 1/18/09

STARTING AGE: Heroic
AGE LIMIT: Heroic
GOD CHOICES: N/A

MAP LAYOUT: This one’s weird. Initially, there are four unconnected land areas separated by cliffs: your starting location in the S corner, the E 1/3 of the map, the middle 1/3 and the NW 1/4. A short time into the mission the Forest Fire God Power will level the forest at the E end of your base, connecting you by land to the E area, so all attacks will come from here. Your initial area has Berries around the TC, a little Herding, Hunting and Fishing, three Gold Mines (12000 gold total), adequate forests and a relic at the W end. The E area has one free Settlement and one enemy TC. For more info, see the walkthrough.

WALLS: None at first.

WALKTHROUGH: This is my favorite mission in the campaign, just in terms of fun and wackiness. Get your economy going as usual. Build two Barracks, some Manors and a Temple immediately, and don’t chop lumber at the E forest (since it’ll get burned to the ground). You need at least a dozen units (a mix of Murmillos and Arcuses) to comfortably counter their first attack, plus get at least the Medium Infantry upgrade.

After the first attack is over, build a Palace where the forest used to stand in order to support your defenders. Always have at least 20 defenders, and the attacks will be easy to repel. Upgrade everything and build an army of five Behemoths (all the siege you’ll need) and up to capacity with an even mix of Murmillos and Arcuses. You don’t get Heroic Renewal and few MU’s attack, so don’t bother upgrading to Heroes.

The free Settlement to the NE is defended by two Hill Forts, two Towers and a Temple, so take it down with your army and defend by the circle of stones to the N. Build a TC and two Barracks, and also build a Wall just NE of the two Gold Mines NE of the Settlement. With the higher population limit, build up to full, and with the second Settlement bringing in Favor, you can afford to add some Prometheans. Then go N to wipe out their main base.

You’re now completely safe. Level Odin’s E Temple with either the Deconstruction God Power or with Arcuses. Despite what it looks like, you have infinite uses of both of your God Powers. Then Time Shift a Temple up there. You’ll have to use the Vortex God Power to move your army to the central area, but first rebuild to max. You have no way at all to heal units in this mission, so delete any units that have sustained more than 10% damage and replace them (silly, but true).

You’ll be teleporting to the area SW of your newest TC, so scout the area with an Oracle. When you’re ready, use Vortex and micromanage this battle. They have tons of units and buildings, so don’t take this victory for granted. With this area clear, replace the second Temple to Odin. Build your army back up again and then use Vortex on the open area N of the W end of this region. This battle is no tougher than the first one.

Finally, replace the final Temple to end the permanent Lightning Storm. The Tower of Odin has 100% armor (sweet), so you have to use a special God power to deconstruct it. Way to desecrate the Norse. Boo-yah!

On to Titans mission 5

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