The Ancient Relics

By Nemanja Isailovic
Published 8/26/10, orig 1/18/09

STARTING AGE: Heroic
AGE LIMIT: Heroic
GOD CHOICES: N/A

MAP LAYOUT: You start near the center by a free Settlement and a Temple of Kronos that must not fall. Across the river to the NW is a free Settlement with tons of resources around it. There are three passes into the central area: to the N, SE and S. The four relics are revealed to you and are guarded by four separate enemies.

WALLS: Wall off the passes N and SE of the Temple of Kronos, then defend at the S pass. Don’t bother walling your resource-gathering base in the NW, it very rarely gets attacked.

WALKTHROUGH: Time to desecrate the Egyptians. Send three Villagers NW across the river, get a TC up and get your economy going with plenty more Villagers. Meanwhile, use your fourth starting Villager to wall off the passes N and SE of the Temple of Kronos and then to build two Barracks, a Guild and some Manors. You don’t get Kastor, probably because this is happening in parallel with the last mission, so you’re going to need to buff up your forces fast.

Get more Murmillos and Arcuses and upgrade them when possible. Build a Palace at the S pass to help you defend as well. There are two main things to worry about early on. First, one of their early attacks will include the Bronze God Power, and the best way to combat that is to have plenty of Murmillos out there fighting. Second, they’ll start hitting you with MU’s a little ways in, so research Heroic Renewal (which you get!) and upgrade your Murmillos to Heroes when you can afford it.

Note: The enemy may at some point land some troops by transport on the shore of your resource-gathering base. If you’re fast, this won’t happen. Even if it does, ringing the Town Bell is usually enough to defeat them. If you’re paranoid, you could always send four Murmillos back here when you get the chance.

Don’t bother building Automatons. The Favor trickle is much better used upgrading your Murmillos to Heroes and researching upgrades, although a few Satyrs are a good investment when you can afford them. Build up your army and upgrade to full. There’s really no rush to get the relics. When you have a good army (including some Destroyers), take most of it SE to get that relic. There’s no real base here, but there’s a Wall and plenty of defenders (including two Avengers). Bring back the relic with one of your Heroes to get the Tornado God Power, though I’ve never used it.

The relic to the NE is pretty poorly defended, though you need ten Destroyers to break through and tear down some buildings while you’re there. When you’ve built to max capacity, take about half your army NE to get that relic next. Garrisoning it gets you the Bronze God Power, which doesn’t affect your Hero Murmillos but can keep your Destroyers alive for a long time.

The remaining two bases are substantial. After an attack from the yellow base, charge all but a handful of units S then W to take the relic in the orange base. It’s a long battle, but you’ll win without too much trouble, particularly if you use the Bronze God Power. Don’t bother leveling all their structures. That’s tedious, and the mission will end soon. Just get the relic back to get the Earthquake God Power. Now there’s a God Power we can use!

Build to full (including twelve Destroyers) and let your Heroes heal. The orange base probably isn’t a threat anymore, but you could always leave a few troops behind. Take your forces due E towards the last relic. They have multiple Barracks, Migdols and Citadel Walls, so use Earthquake at some point. Get the final relic back to the Temple of Kronos to end the mission.

On to Titans mission 6

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