The Facts:
- Buildings have more HP and Attack.
- Sentinel GP creates 4 arrow-firing statues around any one TC, can be upgraded and are permanent
- Archers do more damage, minor gods help archers
- When soldiers die, they may spawn shades at temple (undead soldiers)
- Vaults of Erebus (Myth Tech) provides steady supply of gold for the rest of the game
- Toxotes are archers
- Peltasts are counter-archers, in third age. They cost gold but are better than other counter-units
- "Burning pitch in the mythic (fourth) age grants flaming arrows to toxotes and peltasts," he says. "Flaming arrows do extra damage to buildings, siege units, and ships (but not to human soldiers)." The extra fire damage allows a player to realistically assault buildings with archers alone" : WOW!
- Fortresses have high attack and train siege weapons
- petrobolos (age 3) are stone throwers, helepolises (age 4) are siege towers. Helepolises are the most powerful siege in the game, but cost nearly as much as a fortress
- "The two siege improvements (shared by Egyptians and Norse) are draft horses, which improves siege movement speed, and engineers, which improves siege damage."
- Fortress also creates unique units, one for Zeus, Poisedon, and Hades each: "Zeus' unit is the myrmidon, named after the antlike warriors of the hero Achilles. The myrmidon is an infantry with a bonus against foreigners (that is, non-Greek human soldiers). Poseidon's unit is the hetairoi, named after the elite cavalry of Alexander the Great. Hetairoi are weaker in combat than hippikon cavalry, but they have a bonus against buildings. Hades' unit is the gastraphetes ('gas-traf-a-teez'--no silent 'e,' remember), a word that means 'belly bow.' The gastraphetes was a primitive form of ballista (or a giant crossbow) that was carried and perhaps fired by being braced against the soldier's middle. Hades' gastraphetes have a long range and do extra damage against buildings, but fire and move slowly." The gastraphetes make good siege units, but are also effective against normal units as well, making them a good all-around ranged weapon for skirmishes and town sieges. But their slow rate of fire leaves them more vulnerable to speedy cavalry than regular archers."
- Ares (age 2) gets cyclops and improves units' attack
- Ares' GP is Pestilence, halts military creation in a certain area
- Aphrodite gets the turn-enemy-to-swine GP
- Collosus can consume trees and gold mines to heal itself
- "That mystery building" is Hephaestus 's Vault of Plenty, providing wood, food, and gold steadily for the rest of the game (does the work of 6 villagers). Can transfer ownership ala "King of the Hill" method.
[This message has been edited by TheSmurfster (edited 08-02-2002 @ 07:16 PM).]