A major update has been created from Kronny which now supports unit editing:
You can now click select (optional ctrl key modified) or box select existing units and edit their properties. Setting of properties on multiple objects at once is supported. The following properties are currently supported:
* Name - Internal name triggers use to look up the unit
* Type - The actual unit. I have supported look up using either the editor name or scenario name. Wildcards ? and * are supported as well as partial matches.
* Player of the unit
* Position - X, Y, and Z can be freely changed
* Scale - X, Y, and Z independently can be changed. Negative values are supported turning the unit inside out!
* Rotation matrix - Even I don't particularly understand it but it seems represent a transformation matrix used primarily for unit rotation but you can do crazy things like skew.
Other fixes include making the water and land interact better when zooming and panning.
Know issue: Setting a property on a very large number of units is far slower than it should be due to an unresolved internal inefficiency.
Download here:http://aom.heavengames.com/downloads/showfile.php?fileid=11478
Original thread:https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,30107,,10
Version 0.4
You can now click select (optional ctrl key modified) or box select existing units and edit their properties. Setting of properties on multiple objects at once is supported. The following properties are currently supported:
* Name - Internal name triggers use to look up the unit
* Type - The actual unit. I have supported look up using either the editor name or scenario name. Wildcards ? and * are supported as well as partial matches.
* Player of the unit
* Position - X, Y, and Z can be freely changed
* Scale - X, Y, and Z independently can be changed. Negative values are supported turning the unit inside out!
* Rotation matrix - Even I don't particularly understand it but it seems represent a transformation matrix used primarily for unit rotation but you can do crazy things like skew.
Other fixes include making the water and land interact better when zooming and panning.
Know issue: Setting a property on a very large number of units is far slower than it should be due to an unresolved internal inefficiency.
Download here:
Original thread:
[This message has been edited by nottud (edited 05-12-2020 @ 02:36 PM).]