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Scenario Design
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Topic Subject: Random Map sem ser Script
posted 06 November 2021 06:28 PM EDT (US)   
Como eu poderia criar um Random Map sem ser Script?

Já sei fazer uma boa parte:

Crio Quest Var para definir os centros de cidades e os jogadores que o obterão.

Em cada variável ponho um conversor de Centro de Cidade. Os centros de cidade são gerados pelo Efeito - Mudar Unidade.

Aqui encontramos meu primeiro problema. Como reconhecer que o jogador é uma CPU ou um Humano?

Segundo problema: Como fazer a Camera Cut ser diferente para cada jogador?

Terceiro Problema: AI... Qual Inteligência Artificial é recomendada para mapas de Nômade? E, a AI identifica o nível de dificuldade escolhido?

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How could I create a Random Map without being Scripted?

I already know how to do a good part:

I create Quest Var to define the city centers and the players who will get it.

In each variable I put a City Center converter. City centers are generated by Effect - Change Unit.

Here we find my first problem. How to recognize that the player is a CPU or a Human?

Second problem: How to make Camera Cut be different for each player?

Third Problem: AI... Which Artificial Intelligence is recommended for Nomad maps? And, does the AI identify the chosen difficulty level?
Replies:
posted 07 November 2021 09:14 AM EDT (US)     1 / 2  
How could I create a Random Map without being Scripted?
If you mean a random map with triggers from editor I don't think you can.

How to recognize that the player is a CPU or a Human?
Code:
if(kbIsPlayerHuman(p)){
...
}

Effects:
conditional PLAYER Human
...
conditional zEND


How to make Camera Cut be different for each player?
Code:
if(trCurrentPlayer()==p){
trCameraCut(...);
}

Effects:
conditional Player Current
Camera Cut
conditional zEND


Does the AI identify the chosen difficulty level?
Yes

Youtube Channel
Skyrim... the greatest game ever... without considering Age of Mythology, of course!
Ctrl...Alt...Q...
and Brisingr-know these three things and your task here is accomplished...
posted 18 November 2021 01:46 AM EDT (US)     2 / 2  
E sobre a AI, como desabilitar ela com Triggers? Para quando a CPU for Player, a AI tem que ser Desabilitada.


What about AI, how to disable it with Triggers? For when CPU is Player, AI has to be Disabled.
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