* Villagers autogather favor.
* Player can choose between 3-4 options, higher favor gathering rate results lower resource gathering rates.
* Lower resource gathering rates based on animationrates modified via techtree. 10% is really 10%, carrycapacity doesn't matter.
* Options are techs, they are active when they are researching instead of really active, so player can change options anytime.
Limitations:
* In-game help doesn't show the lower gathering rates on villagers, when it is achieved by modified animationrates.
* When the research time is more than 3600 seconds, icon for researching tech disappears after activation, but when you click on the building once again it reappears.
* Some players won't understand how it works.
Additional notes:
* Mechanics provide an option to create a AOE3 Fire Pit like building in AOM and many other stuff.
* It would be ideal for a Mesopotamian civ.
And the code of the prototype:
* Player can choose between 3-4 options, higher favor gathering rate results lower resource gathering rates.
* Lower resource gathering rates based on animationrates modified via techtree. 10% is really 10%, carrycapacity doesn't matter.
* Options are techs, they are active when they are researching instead of really active, so player can change options anytime.
Limitations:
* In-game help doesn't show the lower gathering rates on villagers, when it is achieved by modified animationrates.
* When the research time is more than 3600 seconds, icon for researching tech disappears after activation, but when you click on the building once again it reappears.
* Some players won't understand how it works.
Additional notes:
* Mechanics provide an option to create a AOE3 Fire Pit like building in AOM and many other stuff.
* It would be ideal for a Mesopotamian civ.
And the code of the prototype:
<
tech name="Favor boost" type="Normal">
<displaynameid> 99044< /displaynameid>
<researchpoints> 3600.0000< /researchpoints>
<cost resourcetype="Food"> 1.0000< /cost>
<status> OBTAINABLE< /status>
<icon> God Power Goats Icon< /icon>
<rollovertextid> 50240< /rollovertextid>
</tech>
<tech name="Favor boost effect" type="Normal">
<displaynameid> 11175< /displaynameid>
<researchpoints> 0.0000< /researchpoints>
<delay> 0.1000< /delay>
<flag> Volatile< /flag>
<status> OBTAINABLE< /status>
<flag> HideFromDetailHelp< /flag>
<prereqs>
<techstatus status="Researching"> Favor boost< /techstatus>
<typecount unit="SettlementsThatTrainVillagers" count="0.00" state="noneState buildingState aliveState " operator="gt"> < /typecount>
</prereqs>
<effects>
<effect type="Data" action="AutoGather" amount="0.1" subtype="WorkRate" unittype="Favor" relativity="Absolute">
<target type="ProtoUnit"> AbstractVillager< /target>
</effect>
<effect type="Data" action="Gather" amount="0.8" subtype="AnimationRate" relativity="BasePercent">
<target type="ProtoUnit"> AbstractVillager< /target>
</effect>
</effects>
</tech>