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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Stop myth unit spawning after advancing ages or disable specific unit.
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Topic Subject:Stop myth unit spawning after advancing ages or disable specific unit.
brianmyth
Mortal
posted 22 December 2019 04:48 AM EDT (US)         
Hey, I am trying to disable the roc myth unit in a scenario. I used the "forbid and disable unit" trigger effect for every player, and that seemed to work because I couldn't make a roc after advancing through Hathor. However, one roc still spawned from my temple after advancing.

Is there a somewhat simple way to prevent that from happening? I might even be fine with disabling all myth units from spawning on age-up.
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Zenophobia
Irrational Fear
posted 22 December 2019 05:06 PM EDT (US)     1 / 2       
There's a tech for that.
Use the 'Set Tech Status' effect. The tech name should be 'Age 3 critters' or something along those lines. Set it to 'Unobtainable' and the roc shouldn't spawn.

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
brianmyth
Mortal
posted 22 December 2019 05:56 PM EDT (US)     2 / 2       
ahh ok, thank you. Was wondering what critters meant. Although I did find another way. I ended up modifying the Roc's hp. I gave it -350 hp so when it came out of the temple it instantly dropped dead. lol
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