RedScorpion4Ever
Inactive
posted 10 March 2012 05:29 AM EDT (US)
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:17 PM).]
RedScorpion4Ever
Inactive
posted 10 March 2012 02:40 PM
EDT (US)
2 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:17 PM).]
RedScorpion4Ever
Inactive
posted 11 March 2012 06:17 AM
EDT (US)
4 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:18 PM).]
RedScorpion4Ever
Inactive
posted 11 March 2012 03:14 PM
EDT (US)
6 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:18 PM).]
Eibenholz
Mortal
posted 14 March 2012 11:20 AM
EDT (US)
8 / 16
Iīd like to make a unit regenerate itīs own hitpoints, is there a field for this? The option healing rate and healing range have another effect, and I didnīt find anything else.
RedScorpion4Ever
Inactive
posted 19 March 2012 01:48 PM
EDT (US)
11 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:18 PM).]
Eurotool
Hero
posted 19 March 2012 05:39 PM
EDT (US)
12 / 16
[X] Active
[X] Loop
[_] Run Immediately
Priority: High
Conditions:
Timer: [1 second]
Questy Var Check: [QV1==0]
Effects:
Damage: [-1]
To stop it, change QV1's value to 1 or another number.
RedScorpion4Ever
Inactive
posted 20 March 2012 07:38 AM
EDT (US)
13 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:18 PM).]
RedScorpion4Ever
Inactive
posted 21 March 2012 12:33 PM
EDT (US)
15 / 16
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[This message has been edited by redscorpion4ever (edited 04-05-2019 @ 02:18 PM).]