Anraheir
Mortal
posted 05 October 2015 02:28 PM
EDT (US)
28 / 891
Thanks for the input dudes! I'll probably finish designing the scenes in TT and eventually get EE.
Kaboom
Mortal
posted 17 October 2015 04:53 PM
EDT (US)
33 / 891
How do I create a proper leveling up system? Also, are there any additional mods I need to do so?
Kaboom
Mortal
posted 17 October 2015 08:16 PM
EDT (US)
35 / 891
An infinite leveling system.
ind10s
Mortal
posted 18 October 2015 07:26 PM
EDT (US)
36 / 891
hey there, is there a way and if so how could i make the aom campaign read from protox instead of proto file, basicaly playing fall of trident but with the titans expansion changes?
ind10s
Mortal
posted 19 October 2015 10:59 AM
EDT (US)
38 / 891
thanks a lot CeaseDaFire, that did the trick.
nottud
Demigod
posted 19 October 2015 05:07 PM
EDT (US)
39 / 891
Alternatively save the scenario in the expansion editor then play it.
Vospader21
Mortal
posted 19 October 2015 08:18 PM
EDT (US)
41 / 891
Hey what are the building limits for Town Centers, walls, towers, and forts? And how can I raise those limits? I don't want to remove the building limits as all the mods out there allow you to do, I just want to raise them so that I can cover the whole map.
I'm working on a really big map with more settlements than I can count. The map is big enough for 12 players to be comfortable. I raised the population limit to 500. With my houses in tow I would need 20 town centers to reach that. I don't know if I can though. Furthermore, my goal is to conquer every settlement on the map and there are more than 20 settlements. I'm working on the Europa Settlers mod map if anyone is familiar with it.
Kaboom
Mortal
posted 21 October 2015 04:00 PM
EDT (US)
42 / 891
Unless I have access to making an infinite level system -or a system that goes to a certain level, then I cannot proceed with my campaign until I do.
I need the details and I need to know which mods I need.
Kaboom
Mortal
posted 21 October 2015 04:24 PM
EDT (US)
44 / 891
I need a certain amount of gold to be sent to Player 1 after killing certain monsters. This needs to be a continuous process.
Can Of Noodles
Mortal
posted 21 October 2015 07:16 PM
EDT (US)
45 / 891
I have 2 questions:
1. If I've placed a bunch of units down on the map under the wrong player, is it possible to convert all of them to the right player without having to use triggers?
2. How do I prevent a player from invoking a god power in a certain area? Giving a player "Age 1 Isis" as a tech and placing down monuments doesn't seem to work.
Kaboom
Mortal
posted 21 October 2015 09:12 PM
EDT (US)
48 / 891
For every minion killed (indefinitely), I need Player 1 to get 200 Gold.
For every Cyclops killed (indefinitely), I need Player 1 to get 1,000 Gold.
For every Heka Gigantes killed (indefinitely), I need Player 1 to get 5,000 gold.