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Scenario Design
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Topic Subject: Have a Question? Post it here!
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posted 28 September 2015 03:38 PM EDT (US)   

Got a question? Need an answer?
Here is a list of common questions concerning AoM.


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaago0on (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 

Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by Out Reach (edited 01-22-2019 @ 10:12 AM).]

posted 14 November 2017 06:12 PM EDT (US)     501 / 873  
damb it, i want it too be harder to gather gold, im trying to create a hard map, and want not many resources, i want like 300 or so in a gold mine, no triggers?
posted 15 November 2017 00:21 AM EDT (US)     502 / 873  
Dwarven mines

I don't know any trigger for this
posted 15 November 2017 05:33 AM EDT (US)     503 / 873  
Important question?

I'am making a map where the only units you can build are out of the longhouse. However I want throwing axeman to be available to build, but the only units I can build are hesir's and ulfsark's. And before you ask no they are not on the forbidden units list.

This would be great if you could help me with this.
posted 15 November 2017 06:30 AM EDT (US)     504 / 873  
Maybe Unforbid, otherwise SetTech Age 2 Frey/Forseti/Heimdall.

Azarath Metrion Zinthos

Steam: Order of Azarath
Discord: Azarath @
posted 15 November 2017 07:07 AM EDT (US)     505 / 873  
I may have the answer if i understand the question ;')
What do you want/need exactly
posted 15 November 2017 07:33 AM EDT (US)     506 / 873  
Unforbid unit worked just fine.
Thanks a lot.

[This message has been edited by KING_HOLLYWOOD (edited 11-15-2017 @ 07:41 AM).]

posted 15 November 2017 10:41 AM EDT (US)     507 / 873  
thankyou, yes i used gold mine dwarf, 1000 fairplay haha, right i need help with a trigger idea, i want it so when a player, using any unit or thing, gets close to a certain unit, the unit runs off and a message pops up telling them to stay away
posted 15 November 2017 11:02 AM EDT (US)     508 / 873  
you can do this quite easily with v triggers if you have them

Trigger probably on loop
conditions ?

v target protounit query start (center army) (army is the unit from which it has to happen)
enter radius, player, leave the rest

v stop unit or v move to random location (I don't know better)
qv set (this is an indicator)

v tpq end

conditionnal qv check


conditionnal zend

qv set

This isn't really perfect but you can make a bit more complex in order to make it work as you want

[This message has been edited by eine_gurkensalad (edited 11-15-2017 @ 11:02 AM).]

posted 15 November 2017 12:07 PM EDT (US)     509 / 873  
thankyou very much, maybe another question soon hahaha
posted 18 November 2017 04:08 PM EDT (US)     510 / 873  
@joefraserbenj - make carry capacity of the gold mine to 300 from their current value.
posted 19 November 2017 07:09 PM EDT (US)     511 / 873  
There was a post earlier this year about new content coming out, any update on that?
posted 24 November 2017 03:12 PM EDT (US)     512 / 873  
What kind of content?

posted 25 November 2017 03:13 PM EDT (US)     513 / 873  
i dont know there was a post earlier with content on CD's, probably not going to happen.
posted 25 November 2017 06:19 PM EDT (US)     514 / 873  
Where was the post?

posted 26 November 2017 05:31 PM EDT (US)     515 / 873  
On the forum its since been removed I think.
posted 27 November 2017 01:01 AM EDT (US)     516 / 873  
I'm really curious what this was, I don't remember seeing anything like that

posted 28 November 2017 10:41 AM EDT (US)     517 / 873  
What are the numbers I would put in for a red overlay text?
I asked what for any ideas on what the content was and the guy said that was confidential.

[This message has been edited by KING_HOLLYWOOD (edited 11-28-2017 @ 10:46 AM).]

posted 18 January 2018 02:17 PM EDT (US)     518 / 873  
Hello, I am having serious trouble in turning certain buildings from one player to the other. My main one is I want to change a Hades Wonder which is pink to blue on editor and I cannot seem to do it, please help me
posted 19 January 2018 05:34 AM EDT (US)     519 / 873  
If you want to do it IN GAME, use triggers to convert the building
If you want to do it IN EDITOR I don't know a way, the only one is to replace the Wonder by the same from the other player
posted 24 January 2018 10:16 AM EDT (US)     520 / 873  
I know you can find the color codes in microsoft paint.
Also, who was this guy? can you at least give me a link?

If you just wanna change the color, you can do that too.

posted 24 January 2018 07:24 PM EDT (US)     521 / 873  
Hello. I really enjoy the AI for random maps, but I would like to make a scenario with custom resource amounts and choke points. The default AI with a scenario is very easy.

How do I find/select a more difficult AI?
posted 07 February 2018 08:30 PM EDT (US)     522 / 873  
Hi, all. I'm back. Been gone for about five years. Account got deactivated, and had to reach out to Expert (TAG) to get it reactivated.
Long story short... Life is a lot more stable now than it used to be. Trying to get back into Scen design, and realized I'd forgotten so much!

Like... teleporting units.
I'm having problems reliable teleporting a unit from one spot to another and back again with it possible to do it all over again. He's teleporting into an arena, because the sandstone underworld passage doesn't move units at all.

If anyone has made a trigger to teleport a unit who is garrisoned... that'd be great. Otherwise... is there any advice?


In response to the previous post, there is a tougher AI in the DL section. I think it's called... Titan AI?
Not sure. Someone uploaded it a long time ago, and I used to use it, but there was some reason I stopped. Something about how it doesn't work in a map if the person playing the game doesn't have that AI file.

You may be able to find it with an 'AI' search.

[This message has been edited by Hammerhands (edited 02-07-2018 @ 08:35 PM).]

posted 07 February 2018 11:37 PM EDT (US)     523 / 873  
Great to have you back man!! You were well missed.

I'm going to bed now so can't really help but will check things out tommorow.

(Yes this seems like a useless post but I had to say something when I saw you posted. )

posted 08 February 2018 09:42 PM EDT (US)     524 / 873  
Hey, man. Good to be back! Missed this place!

Also... I did a search, found the AI I mentioned, but before I could post a link or more info... my phone, and mobile hotspot turned off for a lack of battery power. So... here it is.
posted 09 February 2018 01:45 AM EDT (US)     525 / 873  
that was honestly what I was gonna post too

as for the teleport issue I have no idea
this is a longshot but you could try "teleport units to unit online". it's in a trigger pack on this site.

[This message has been edited by TAG (edited 02-09-2018 @ 08:38 AM).]

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