You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, nottud

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Have a Question? Post it here!
« Previous Page  1 ··· 10 ··· 20 ··· 31 32 33 34 35  Next Page »
posted 28 September 2015 03:38 PM EDT (US)   



Got a question? Need an answer?
Here is a list of common questions concerning AoM.





FAQ


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaago0on (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by Out Reach (edited 01-22-2019 @ 10:12 AM).]

Replies:
posted 19 May 2020 12:55 PM EDT (US)     801 / 873  
Update : Mea Cvlpa! i misunderstood the game mechanism of AoM EE, it's all fine, the AI is all good, my windows security blocked some unauthorized folder acces which i've allowed later, and now everything is fine.

now i've understood why Tale of Dragon is that underrated, the Ai files are corrupt, i even tried replacing them with AomTT ai, but no help, i think that game mechanism is bad in the root, thats why i was trying to find a way to trigger ai, no way

[This message has been edited by Solgudguy (edited 05-26-2020 @ 10:03 AM).]

posted 20 May 2020 12:21 PM EDT (US)     802 / 873  
posted 22 May 2020 01:01 AM EDT (US)     803 / 873  
@TAG Million thanks sir. It worked. Never thought it was about resolution.
posted 27 May 2020 09:13 AM EDT (US)     804 / 873  
Hey guys!

I am new with triggers and I wanted to know if there's a way to use the keyboard keys as a condition.

As an Example I want to use "A" to heal the selected hero or "D" to do damage to nearby enemies around
posted 27 May 2020 11:31 AM EDT (US)     805 / 873  
I've answered this in the other thread.
You will need the hotkey trigger files, here.

Depending on your game mode I'd just have hotkey 'a' in game or eathquake mode (remember to turn earthquake mode on) and then have that fire an event that damages the hero by -50.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 30 May 2020 02:26 AM EDT (US)     806 / 873  
Is there a way to modify Throwing Axeman so that their attacks are more accurate? A map that I've been toying with is somewhat undermined by the fact that throwing axemen are entirely unable to land a single attack on a target that's moving at a speed of 7.8.

As an aside, it's fantastic to see that AOM Heavengames is still around and somewhat active after so many years. I used to post here a fair bit (under a different name) back in 2007-2008.
posted 30 May 2020 05:06 AM EDT (US)     807 / 873  
Not without modding - I think in the protox there is something to do with tracking which is the max speed a unit is able to land a shot with enough attempts.
posted 06 June 2020 08:22 PM EDT (US)     808 / 873  
Does anyone know if there's a mod or utility pack for the editor that allows you to raise or lower units (ie. making a column float to allow for greater city construction)? Ideally it would be one that makes it so people who download the map can see the floating objects, even without downloading the mod/utility.
posted 06 June 2020 11:15 PM EDT (US)     809 / 873  
This guide may be helpful to you.

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
posted 07 June 2020 01:11 AM EDT (US)     810 / 873  
With Nottuds new transform unit trigger this can also be done with implode spheres. I forget how exactly but by placing and moving an implode sphere it gets stuck at the height at which it was placed. If if it is placed at the top of a hill and then moved away from the hill it will be floating. I think you can then use the transform trigger to change the implode sphere into another building. This method can be done in the editor/in game.

Nottud has also been working on a utility program that can edit a scenario that I believe can be used to change the position of a unit in 3 dimensions.
https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,30128,,30
posted 07 June 2020 03:04 PM EDT (US)     811 / 873  
Got something else coming out very shortly which may help. With lick as soon as tomorrow!
posted 07 June 2020 03:35 PM EDT (US)     812 / 873  
Boy how sexy is he in green?

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 07 June 2020 03:58 PM EDT (US)     813 / 873  
I hope this new tutorial isn't going to completely destroy the surprise of my competition entry .

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 07 June 2020 04:07 PM EDT (US)     814 / 873  
So, in Kronny, I can't make Pos Y actually change anything. Scale Y works fine, as do the other positions, but I can't get items to float or sink into the ground.

As for the posted guide, it keeps talking about attaching objects; I have no idea what that is.
posted 07 June 2020 04:41 PM EDT (US)     815 / 873  
Attaching objects is like having heroes carry relics. Super useful trick when mixed with other units.

Also I believe most units except a few will automatically snap to the ground. Can be circumvented using the Transform trigger scragins mentioned, or using the attach unit trick.

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 08 June 2020 06:49 AM EDT (US)     816 / 873  
I have just updated the patch 2.8 trigger pack which includes new effects to scale and change unit orientation ingame!

https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,30130,,10

The y triggers are also updated for some of the new commands: http://aom.heavengames.com/downloads/showfile.php?fileid=11495

[This message has been edited by nottud (edited 06-08-2020 @ 06:49 AM).]

posted 14 June 2020 05:42 AM EDT (US)     817 / 873  
Reach, could you use spoiler tags to shorten the FAQ section. It would make it shorter and let us add more.
posted 14 June 2020 03:45 PM EDT (US)     818 / 873  
With the new terrain change triggers in the upcoming patch, how do they work with Gaia lush?

Is Gaia lush applied on top of normal terrain or is it a direct swap, and therefore when you use change the terrain does it override it and does it override its effect?

I'd love to check myself but unfortunately my laptop has decided to die so no steam for a week at least

||||||||||||||||My Videos||||||||||||||||
Roxas, his heart was human, yet because of his status as a being his fate was sealed since he was born. How many times must humanity judge others like that as well without giving them a fair chance?

"It would be very irresponsible of me to give you my thoughts as you are clearly incapable of handling the ones you already have" ~some guy in OD
posted 09 July 2020 04:09 PM EDT (US)     819 / 873  
Hey guys
The "army deploy to unit trigger" is not working in my map and idk why.
I was using it to do the effects of Skills for the Player and some enemies
But is not showing the effects at all!
There are other triggers I can use for the same?

The trigger is working, but not with acid pool or another stuff

[This message has been edited by R17U4L (edited 07-09-2020 @ 04:26 PM).]

posted 09 July 2020 05:59 PM EDT (US)     820 / 873  
Try using army deploy to deploy a different unit, like a "Dwarf"

Then use Army Change Type to change it into the unit you want.

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
posted 09 July 2020 09:39 PM EDT (US)     821 / 873  
For some reason that only works one time, when I do it once I see only the dwarfs around.

The trigger is working, I tried with blood and worked. But idk why I can't see acid pools, fireball launch dmg effect, curse sfx and other stuff.

[This message has been edited by R17U4L (edited 07-09-2020 @ 09:48 PM).]

posted 09 July 2020 11:53 PM EDT (US)     822 / 873  
Some triggers have issues with the way AoM handles unit height. Some units clip to the ground, roll along it, fly over it, or freely move in a 3D space.

In your case, your deployed SFXs are most likely getting spawned below the ground.

As Zeno mentioned, having an Army Deploy effect followed by an Army Change Type should work in most cases. If not, try switching the dwarves for cinematic blocks or other units.

If this still doesn't work, try looping a Change Units in Area effect.

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 10 July 2020 00:58 AM EDT (US)     823 / 873  
Thanks! The problem was the elevation of the map!
posted 14 July 2020 02:50 PM EDT (US)     824 / 873  
Hello Everybody!
I'm sorry but I need help with the music,
I don't get why I can't play it on the map
Which Triggers should I use?
posted 14 July 2020 04:35 PM EDT (US)     825 / 873  
Music Filename

or Music Play

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
« Previous Page  1 ··· 10 ··· 20 ··· 31 32 33 34 35  Next Page »
Age of Mythology Heaven » Forums » Scenario Design » Have a Question? Post it here!
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Mythology Heaven | HeavenGames