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Scenario Design
Moderated by Yeebaagooon, nottud

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Topic Subject: Have a Question? Post it here!
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posted 28 September 2015 03:38 PM EDT (US)   

Got a question? Need an answer?
Here is a list of common questions concerning AoM.


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaago0on (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 

Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by Out Reach (edited 01-22-2019 @ 10:12 AM).]

posted 24 March 2016 01:14 AM EDT (US)     251 / 873  
I don't understand what you mean by "How do u make a video of your battles". Cinematics? Video recording? Please explain comprehensively.

For your second question, I believe most "common" bugs got patched more than a decade ago. From top of my head, I can think about Kronos's Omniscience being hidden, deconstructing Healing Springs (might be intended), and maybe the very rare occurence of units getting stuck in settlements or gold mines. But they're not really game-breaking.

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 24 March 2016 02:13 AM EDT (US)     252 / 873  
I think you can use the effect set tech status and set omniscience to unobtainable
Thank you Thieving. It works.

Edit 03/24/16:

See my message of march 16. With desync errors, it's the last things to fix.

[This message has been edited by DMZ Regicide (edited 03-24-2016 @ 03:23 PM).]

posted 24 March 2016 09:33 PM EDT (US)     253 / 873  
Thanks, I have one last question that has been bugging me for some time. Is there a way to delete saved game files? I have tons of files and can't keep up with them!
posted 24 March 2016 10:11 PM EDT (US)     254 / 873  
That's in the folder called "Savegame" in your game directory. It's normally located at %userprofile%\Documents\My Games\Age of Mythology\Savegame

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 25 March 2016 04:25 AM EDT (US)     255 / 873  
Problem :

I am making a map with water zones, and I am having this trouble with the map editor : there are small irremovable land masses. I would like water there but it WONT paint water.


As someone said, it's probably because when you try to paint water at a certain angle either the changing elevation or the smoothening contradict eachother.

To fix that you have to use "Sample elevation" Click on this function then on a land zone with right click. Now you can paint land zone with all the same elevation. Paint the irremovable zone with a large Land brush. Then editor accepts better to paint water. Retry, adapt until it works.

About mapping : my new map

Now that I removed these masses of land, my map is done. I submited it to online gaming. It launched. Tough desyncs happen, generally between 30-180 sec.

I would appreciate some help to debug my map : Url : (I put it as a second file with my first map.)

[This message has been edited by DMZ Regicide (edited 03-25-2016 @ 02:18 PM).]

posted 26 March 2016 12:49 PM EDT (US)     256 / 873  
Might have asked this question years ago but I'm doing it again now.

Is there any way with some function or even a current editor function that I'm missing that allows you to convert a unit on the map from the editor without replacing it or using triggers during the game?

This is very important.

posted 26 March 2016 02:18 PM EDT (US)     257 / 873  
@Expert: I think I gave you this suggestion a while ago, but have you tried using the "player" dropdown from invent00r's unit modder?

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
posted 26 March 2016 05:06 PM EDT (US)     258 / 873  
ill check it out

posted 26 March 2016 09:25 PM EDT (US)     259 / 873  
In which level do you get the titan gate.
Give me some game cheat codes
How do make videos of your gameplay and put them on youtube?

[This message has been edited by FIRE101 (edited 03-29-2016 @ 09:16 PM).]

posted 03 April 2016 12:49 PM EDT (US)     260 / 873  
Sry, found what I searched googleing "Automaton Decay" >

[This message has been edited by Lilitu (edited 04-03-2016 @ 12:53 PM).]

posted 03 April 2016 01:23 PM EDT (US)     261 / 873  

Use a program called OBS

posted 04 April 2016 04:29 PM EDT (US)     262 / 873  
I wish invent00r's Unit Modder worked with EE scenarios :\

Although, I can make it work. Thanks

posted 06 April 2016 04:24 PM EDT (US)     263 / 873  
Transform to convertable unit that doesn't crash, move it or other units near of player you want to convert to, transform back.

e.g. The osiris piece box being pulled by camel units (Forgotten the name)
posted 06 April 2016 05:07 PM EDT (US)     264 / 873  
What do you mean? How would that help me?

posted 08 April 2016 01:48 AM EDT (US)     265 / 873  
Hello! I want to set the lightning via triggers so that the sun is right above and shadows are only underneath units. What are the effects and what parameters do I need?
Alternatively, is it possible to disable shadows with triggers?
Plan C, give me a link to a tutorial, if there is, on how to make your custom lightning.

Youtube Channel
Skyrim... the greatest game ever... without considering Age of Mythology, of course!
and Brisingr-know these three things and your task here is accomplished...
posted 08 April 2016 12:23 PM EDT (US)     266 / 873  
anyone making maps anymore?
posted 08 April 2016 12:56 PM EDT (US)     267 / 873  

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
posted 08 April 2016 05:10 PM EDT (US)     268 / 873  

posted 10 April 2016 06:39 PM EDT (US)     269 / 873  
posted 17 April 2016 01:28 PM EDT (US)     270 / 873  
whats the portrait name for monk?
posted 17 April 2016 04:03 PM EDT (US)     271 / 873  
Hero C Monk
I think...
posted 17 April 2016 05:53 PM EDT (US)     272 / 873  
cant seem to find any new portraits ;/
for tale of the dragon?

[This message has been edited by Poko (edited 04-17-2016 @ 05:59 PM).]

posted 18 April 2016 06:32 AM EDT (US)     273 / 873  
Meitonhawk: have a look at my z triggers for the sun inclination and rotation.

[This message has been edited by nottud (edited 04-18-2016 @ 06:33 AM).]

posted 18 April 2016 06:59 AM EDT (US)     274 / 873  
you referred to its icon , right?
posted 18 April 2016 11:48 AM EDT (US)     275 / 873  
yes like the portraits for dialogue?
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