You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, nottud

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Have a Question? Post it here!
« Previous Page  1 ··· 10 ··· 20 ··· 32 33 34 35 36  Next Page »
posted 28 September 2015 03:38 PM EDT (US)   



Got a question? Need an answer?
Here is a list of common questions concerning AoM.





FAQ


Upon playtesting a scenario in the editor, I lose within the first five seconds!
Easy to fix. Simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions". Alternatively, you can place a unit of yours somewhere on the map, then place an enemy unit somewhere else on the map as well.

How come it seems like some units are missing in the list of protounits on a trigger?
To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.

How do I make units larger or smaller?
This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".

How can I change the stats (attack/health/etc.) for a unit?
Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.

How can I make units regenerate health?
First create a new trigger. Check the Active and Loop boxes. Pull the Priority cursor all the way to the right. Create a new condition Is Alive, select and set your desired unit. Add a condition Timer with a value of 1. Finally, add a Damage Unit effect, select your desired unit again and set the value to -1.

How can I have over 300 population?
Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.

My triggers have stopped working!
Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.

The computer players aren't acting like computer players should!
You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.

I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help!
A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.

How do I add sound and dialogs in a scenario?
Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.

How can I give units animations like they do in the campaigns?
Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.

Practical Guides
Scenario Design Library Articles
Scenario Design Dictionary
Shuch_ya_mouf's Ultimate Trigger Guide
Paperfriend's List of Guides
Making Quality Scenarios: Triggers
Making Quality Scenarios: Eyecandy
Nottud's Guide to the transform trigger
Campaign Dialogue List

Thread credits: Paperfriend + Yeebaago0on (FAQ), Eurotool (design), CeaseDaFire (maintenance), Reach (OP) 


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature

[This message has been edited by Out Reach (edited 01-22-2019 @ 10:12 AM).]

Replies:
posted 15 July 2020 05:28 PM EDT (US)     826 / 880  
Roxas: Sorry forgot about this. Painting terrain does not disable lush - it acts like it is still there. In facts on the next lush update it will actually update the lush to match the new terrain type.

However you can allow building on lush by changing the movement type of the building to air.

https://www.youtube.com/watch?v=fw4LRz6Wa7A

[This message has been edited by nottud (edited 07-15-2020 @ 05:34 PM).]

posted 15 July 2020 06:44 PM EDT (US)     827 / 880  
Thanks nottud. I'd been playing around with the lush just to see how it all worked, your confirmation ties in with what I'f found.

I'm assuming the lush is hardcoded to gaia?

||||||||||||||||My Videos||||||||||||||||
Roxas, his heart was human, yet because of his status as a being his fate was sealed since he was born. How many times must humanity judge others like that as well without giving them a fair chance?

"It would be very irresponsible of me to give you my thoughts as you are clearly incapable of handling the ones you already have" ~some guy in OD
posted 16 July 2020 04:51 PM EDT (US)     828 / 880  
Imagine if you could sneak a trigger in to make any unit/building generate any terrain type you could end up with some nice evil building sfx.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 16 July 2020 06:21 PM EDT (US)     829 / 880  
In combination with v/y triggers I think that would be possible.
posted 20 July 2020 00:30 AM EDT (US)     830 / 880  
Definitely - the main annoyance would be tracking the radius painted for each building already which I guess could use qvs.
posted 22 September 2020 05:59 AM EDT (US)     831 / 880  
What is the difference between Army in LOS and Army Visible to Player?
posted 22 September 2020 12:07 PM EDT (US)     832 / 880  
In LOS - What is says on the tin, so if any of your units can 'see' the enemy unit.
Visible to player - Whether the current player's screen is actually looking at the unit.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 29 December 2020 09:35 AM EDT (US)     833 / 880  
My friends and I play as a group of 5 vs 3 or 4 titan AI on a random map.

Does anyone know of a scenario or custom map that we can try that would accomodate 5 human players and 3 AI?
posted 29 December 2020 12:21 PM EDT (US)     834 / 880  
Look for custom Random Maps in download section of the site.
posted 23 January 2021 09:43 AM EDT (US)     835 / 880  
Anyone know of any editor tool to rotate objects sideways slowly (eg, in a more controlled fashion than just clicking screen arrow)? Don't know if there is a precise tool out there.

Also is it possible to shrink more than one object at a time?

"Blunt do I make my enemy's blade, nor bites his sword or staff"
- The Poetic Edda
posted 23 January 2021 10:41 AM EDT (US)     836 / 880  
Kronny is the solution for both of these things.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 23 January 2021 07:14 PM EDT (US)     837 / 880  
Thanks!

"Blunt do I make my enemy's blade, nor bites his sword or staff"
- The Poetic Edda
posted 20 February 2021 07:52 AM EDT (US)     838 / 880  
Hi. In the Trigger Request Thread (TRT) I red the following:
  • Can I request anything?
    Although we can do a lot with today's knowledge, there are still limitation we won't ever get around. So if you think of a cool new trigger, make sure to post a request but don't forget you might get a negative reply. Commonly requested triggers that are not possible include (but are not limited to):

    • Modify Unit: change the stats of 1 particular unit.
    • Change Playername
    • Change Major God
    • Transform ALL units on map for player
    • I'll add more when I think of them.
  • ... But the ability to change the stats of 1 particular unit is precisely critically what I would like to have in order to play this game! I want any unit to be able to have their stats upgraded as they kill other units.

    Why isn't this possible?

    If this cannot be made by triggers, is there any other way to do so? Is there a simple way to mod the game so that this happens?

    All the best!

    [This message has been edited by Glxblt76 (edited 02-20-2021 @ 07:58 AM).]

    posted 20 February 2021 07:01 PM EDT (US)     839 / 880  
    Ironically Transform ALL units on map for player is actually now possible with patch 2.8 but for you that doesn't help.

    I do know a way to give a different lifespan and LOS to a particular unit but I don't know a way to do it with any other stat.
    posted 20 February 2021 07:44 PM EDT (US)     840 / 880  
    Not only can you not modify protounit a specific unit, you can also not tell when a specific unit kills another unit, only player kills.

    So yeah, it's over.

    ...

    ...or is it?

    *music plays*

    Age of Mythology is home to a mysterious hydra that changes appearance and attack when killing. After investigations and testings, the following conclusions have been unearthed.

    First off, DragonQ's tooltip that each Additional Head gives +100% Base Damage is straight up boogoo. Hydra's ability is more like +15% Damage per kill. So after 3 kills, when the second head appears, it's not even getting half the base damage bonus.
    This ability is caused by the ExperienceUnit flag. In addition to the +15% Damage, the unit also receives +9 experience per kill, regardless of how strong the killed unit was. This experience is then used by the animation to determine how many heads to show.
    Now I don't know the game code, but if I were you I would ask WarriorMario to make us a trGetUnitExperience function for the next patch.

    Fun fact: Did you know there is a third unit, besides Hydra and Scylla, that increases attack with kills? The Servant. I couldn't find this mentioned anywhere, but it's true. Place a Servant in editor and his attack goes up with each kill. Their history page says they can't fight well, so I guess the poor guys must be trying to prove it wrong XD

    Youtube Channel
    Skyrim... the greatest game ever... without considering Age of Mythology, of course!
    Ctrl...Alt...Q...
    and Brisingr-know these three things and your task here is accomplished...
    posted 21 February 2021 00:52 AM EDT (US)     841 / 880  
    @Nickonhawk

    Thanks for this tip. That's actually interesting to know.

    Another thing that comes straight out of the game mechanics is the empowering effect by Einherjars or chinese Generals. They affect specific units differently. Perhaps there is a way to use this mechanism to our advantage?
    posted 21 February 2021 05:27 AM EDT (US)     842 / 880  
    I don't think attack boost affects specific units differently.

    Youtube Channel
    Skyrim... the greatest game ever... without considering Age of Mythology, of course!
    Ctrl...Alt...Q...
    and Brisingr-know these three things and your task here is accomplished...
    posted 21 February 2021 06:02 AM EDT (US)     843 / 880  
    At a certain point in time, on the map, we have different unit of the same type and for the same player having different stats tho, through this effect.
    posted 21 February 2021 05:58 PM EDT (US)     844 / 880  
    The fenris effect is more suitable for this as it's constant. Even more suitable is the garrison boost from units like Helepolis that get more attack with each unit they contain.

    But how can you tell when a unit kills another? With triggers you can tell a unit's target, so you could make a system where when an enemy dies all units that were targeting it are upgraded. Does that work for you?

    Youtube Channel
    Skyrim... the greatest game ever... without considering Age of Mythology, of course!
    Ctrl...Alt...Q...
    and Brisingr-know these three things and your task here is accomplished...
    posted 29 March 2021 08:28 AM EDT (US)     845 / 880  
    Goodmorning everyone.
    I am an old aot player (I have been playing since around 2004) and I remember always playing a scenario where one person started with many guardians and 4-5 people had to take refuge with rocs, build a civilization and try to destroy the guardians (which meanwhile they had to destroy the walls of Troy).

    Anyone can remind me what this type of scenario is called and if they are downloadable on this site?

    Thank you so much
    posted 29 March 2021 11:18 AM EDT (US)     846 / 880  
    Probably an Escape variation. Just search Escape in the downloads section and try to find one that matches your description.

    [This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
    posted 29 March 2021 03:40 PM EDT (US)     847 / 880  
    The scenario sounds more like Cat and Mouse than Escape.
    posted 29 March 2021 04:45 PM EDT (US)     848 / 880  
    Yeah probably is cat n mouse. I will download some scenary and test them later on.
    I remember 15 years ago playing it the whole day lol. it was a lot of fun

    so this is nottud the legend of aom...probabably played some of ur scenary aswell 10 years ago lol

    [This message has been edited by Bone8Head (edited 03-29-2021 @ 04:48 PM).]

    posted 01 April 2021 06:08 AM EDT (US)     849 / 880  
    Yes you likely did - I am still making maps. I think you were in my new Gladiator Worlds game the other night.
    posted 17 April 2021 12:20 PM EDT (US)     850 / 880  
    Hey everyone can anyone explain how to grant resources for multiple kills. I should also mention that its for units that would not be on screen yet. much like a tower defence scenario. Ive tried going into tower defence modes to figure out how its done but none of them are in english so it makes it hard to fallow.
    « Previous Page  1 ··· 10 ··· 20 ··· 32 33 34 35 36  Next Page »
    Age of Mythology Heaven » Forums » Scenario Design » Have a Question? Post it here!
    Top
    You must be logged in to post messages.
    Please login or register
    Hop to:    
    Age of Mythology Heaven | HeavenGames