As the name might made you guess this is a crossover project to build a League of Legends game in Age of Mythology. It's a multiplayer map that requires ten human players so be aware to have your community and friends ready! You will get to choose from different characters to fight on a map with a setting similar to Summoner's Rift. Further information will be added as soon as things are settled.
There is a special twist to this game compared to League of Legends (since there are only a few "skill shots" I had to find something cool to come up with ;p):
Techs that have been researched by all five team members will grant your team an additional bonus.
- Offensive techs that increase attack damage will be added another time, granting all player characters more than twice its effect.
- Defensive techs and techs for LOS will be added on your team's minions, making them more resistant too.
- Age techs will upgrade your minions to medium/levy/champion fighters, granting them more attack damage, hp and defense.
A good team communication is essential to gain advantages, better get a voicechat!
This section contains my questions to you about what I want to implement in the game or suggestions about changes. Feel free to comment below if you have an opinion/question/answer or any other suggestion!
Do you want Heroes or Myth Units as Champions?
Heroes have more upgrades to choose from but not all of their special attacks can be casted against other heroes. Myth units do have less upgrades to make (in fact just a bit more than ten compared to almost 30 for heroes) but mostspecial attacks can be casted against other myth units too.
List of Heroes: Ajax, Amanra, Arkantos, Bellerophon, Chiron, Folstag, Gargarensis, Hersir, Kamos, Kastor, Melagius, Pharaoh, Polyphemus, Reginleif, Setna, Son of Osiris, Theris.
List of Myth Units: Anubite, Avenger, Battle Boar, Centaur, Chimera, Cyclops, Einherjar, Fire Giant, Frost Giant, Heka Gigantes, Hydra, Manticore, Minotaur, Mountain Giant, Nemean Lion, Satyr, Scorpion Man, Sphinx, Tartarian Spawn, Valkyrie.
Which buildings should represent the turrets?
Sentinel or Mirror Tower? Or a combination with outer turrets being one and the inner being the other type? (statue of lightning is no option due to the multiple target hit)
Which buildings should represent the inhibitor/nexus?
Inhibitor: Shrine (norse or greek) / Underworld Passage
Nexus: Underworld Passage / Well of Urd
Please do not vote for underworld passage on both ;p
I'm currently waiting for an answer on this poll to resolve the issue of applying buffs to players:
As soon as this is ready I will start working on the triggers. Stay tuned!
[This message has been edited by Niley (edited 08-14-2019 @ 07:05 AM).]