Been working on a small campaign and I'm just getting around to changing up the first level based on difficulty, but it seems as if the 'Difficulty Level' condition is somewhat ambiguous.
For example, in my experience, the 'greater than or equal to' and 'less than or equal to' operator values don't actually seem to work-- Not the end of the world, but odd.
Additionally, it seems like certain effects might not work with the condition. The Kill/Destroy unit effects don't seem to want to fire when the condition is met.
(I am also mixing this condition with the timer condition, not sure if that might affect it.)
What I'm trying to do is this-
During the intro cinematic, the Protag and his men are attacked by wolves. On most difficulties, the wolves are easily dealt with, but on I want *one* of the troops to die in the fight on Titan, thus making the overall scenario harder. 😈
Anyone have any tips on how I can make that happen?
(Let me tail-end this by saying that the first level is a Survival Map, of sorts.)
For example, in my experience, the 'greater than or equal to' and 'less than or equal to' operator values don't actually seem to work-- Not the end of the world, but odd.
Additionally, it seems like certain effects might not work with the condition. The Kill/Destroy unit effects don't seem to want to fire when the condition is met.
(I am also mixing this condition with the timer condition, not sure if that might affect it.)
What I'm trying to do is this-
During the intro cinematic, the Protag and his men are attacked by wolves. On most difficulties, the wolves are easily dealt with, but on I want *one* of the troops to die in the fight on Titan, thus making the overall scenario harder. 😈
Anyone have any tips on how I can make that happen?
(Let me tail-end this by saying that the first level is a Survival Map, of sorts.)