WinterGod
Mortal
posted 04 July 2019 06:56 PM EDT (US)
I have been modifying units for a while, and I want to do more. But I am not sure, if it's possible to create new attack types
For example, mummy turns units into minions. I can't change it using the proto file. Is it possible to turn units into other things, by modifying the mummy special attack?
For example, is it possible to burn units into a crisp? By modifying the medusa attack.[without breaking the original medusa attack]
Is it possible to modify the freeze code, to disable their attack without stopping their movement?
I had so many difficulties with the lightning effects. Normally, these can't be placed on map. But I want to use the Zeus bolt as an attack. -I want to create a sorcerer unit that can rain bolt from the sky as a special attack and instantly kill units.
Thanks, in advance.
WinterGod
Mortal
posted 05 July 2019 11:26 AM
EDT (US)
2 / 12
I am sad to hear this. I knew that modding was a bit limited in AOM at times, but even the in-game scripts sometimes offer more flexibility.
Maybe someday someone will make all of this possible.
nottud
Demigod
posted 08 July 2019 01:13 PM
EDT (US)
3 / 12
Least most of these are possible via triggers:
For example, mummy turns units into minions. I can't change it using the proto file. Is it possible to turn units into other things, by modifying the mummy special attack?
You can use transform or change in area to change the minion into something else.
For example, is it possible to burn units into a crisp? By modifying the medusa attack.[without breaking the original medusa attack]
That one I have a feeling being stoned is a unit action or something - so you might be able to use a query to find such units and apply whatever effects you want such as create fire.
Is it possible to modify the freeze code, to disable their attack without stopping their movement?
If a ranged unit I think setting the range to zero will do the job, for melee not sure - best you can do is set the attack to zero.
I had so many difficulties with the lightning effects. Normally, these can't be placed on map. But I want to use the Zeus bolt as an attack. -I want to create a sorcerer unit that can rain bolt from the sky as a special attack and instantly kill units.
So if you want a general bolt effect I suggest using the search triggers to make mother nature cast bolt whenever it finds a certain bolt able unit, then create the unit whenever you want the effect to occur. An alternative would be to shrink a non blocking unit such as a flying one, make it invisible by shrinking it and teleport it around. Detecting the attack on the unit is trickier - some special attacks create units on their target so you could use the search trigger to find a such unit to act as your trigger.
WinterGod
Mortal
posted 08 July 2019 11:18 PM
EDT (US)
4 / 12
But this would only work in scenarios. I have done these in the past. Really wish that EE team had created other proto tags, they would have been very useful.
Maybe I should re-learn assembly and try to reverse engineer AOM EE. I know that other modders did that with the original AOM.
WinterGod
Mortal
posted 11 July 2019 11:10 PM
EDT (US)
7 / 12
Actually thanks for this information Nottud.
I have a small question about integrating code into maps. I recently created a Snowy Rooftops Texture Mod for the Norse and someone asked me if it only worked on Certain snowy maps.
I was wondering if it is possible to change the rooftop textures on certain maps?
Change unit perhaps? But I guess that would mess up the building upgrades? There no other codes to change the texture on snowier landscapes I assume.
I know that they planned other animations for desert and snow maps, but I am not sure if still exists in the game codes.
WinterGod
Mortal
posted 12 July 2019 11:28 PM
EDT (US)
9 / 12
Yes, it is a real shame. I heard about the shivering part. But I had no idea about the snowy greek roofs.
Is it actually possible to create Snow technology? I am assuming two technologies won't really work together. For example could house have an Age3 and a Snow technology at the same time?
a tech within a tech in the anim file?