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84.59 KB |
Admiral AI Admiral AI for vanilla AoM |
03/12/03 by
kalus |
4.7 (3) |
6958 |
0 |
23 |
123.6 KB |
ADMIRAL X Admiral AI for AoMX |
11/16/03 by
kalus |
4.6 (5) |
25058 |
9 |
49 |
137.05 KB |
AoM AI Tutorial (Revision 1) This file contains a sample scenario and AI script, and three chapters of tutorial info to get people started in AI scripting. |
11/22/02 by
Captn_Kidd |
4.6 (7) |
5441 |
1 |
3 |
164.8 KB |
AoM AI Tutorial (Revision 2) This file contains the second installment of a tutorial designed to get people started in AI scripting. |
01/28/03 by
Captn_Kidd |
4.7 (3) |
6152 |
5 |
6 |
198.74 KB |
AoMod AI 1.6.04 AI with improved defensive and offensive capabilities based upon Georg Kalus' Admiral X AI |
07/24/11 by
Loki_GdD |
4.0 (1) |
6858 |
4 |
12 |
173.87 KB |
AoModAI 1.5.07 beta AI with improved defensive capabilities based upon Georg Kalus' Admiral X AI |
04/19/09 by
Loki_GdD |
4.7 (3) |
4480 |
2 |
14 |
1.46 MB |
AoModAI Retherichus Edition An upload of Retherichus' AoModAI Titans version, of the Extended Edition version |
09/30/16 by
XLightningStormL |
- |
2139 |
2 |
14 |
5.39 KB |
AoModPlayerAI01ScoutAdded a slightly revised edtion of the AoModPlayerAI01 ai, used to aid the human player's game |
08/01/08 by
FlyDays |
- |
701 |
2 |
2 |
10.13 KB |
AoMod_PlayerAI 1.01 AI that supports the player by doing some tasks for him |
09/15/07 by
Loki_GdD |
- |
1130 |
1 |
7 |
68.02 KB |
AOMX AI Reference This file contains a complete AOM & AOMX AI reference |
03/29/04 by
NeoSoft_Studios |
5.0 (2) |
8428 |
1 |
10 |
75.02 KB |
Battle Machine A.I Zeta This is an improved A.I from the original default A.I. |
11/28/02 by
Zycat |
4.0 (11) |
12848 |
1 |
31 |
275.62 KB |
Battle Micro AI Development Version This is an AI I'm working upon that will only handle the unit Micro in a battle situation. It won't play any supermacy game! |
09/18/08 by
invent00r |
- |
710 |
0 |
3 |
155.86 KB |
BigLandAIXbeta A modded AI (expansion) to competitively play on larger maps. |
01/24/04 by
rostro |
- |
2543 |
0 |
6 |
1.49 KB |
Control panel Control de jugador activo, musica ,vision y grabacion. |
02/08/18 by
acucu |
- |
203 |
0 |
0 |
43.53 KB |
DomBrain A further fine tuning an in my opinion an upgrade of the BattleMachine A.I. Only for use on HARD level none water random map games of AoM. Version 0.1 |
01/06/03 by
Slystorm |
- |
2077 |
0 |
2 |
44.78 KB |
Doom Brain AI [Updated] Now it work on water. |
09/22/06 by
mafia_universe |
5.0 (1) |
4859 |
2 |
22 |
26.9 KB |
Enhanced AI 1.0 An improved AI for water type maps |
01/02/03 by
Body_Count |
- |
5027 |
0 |
5 |
941 Bytes |
Frozen AI All units remain motionless and production is stopped. |
03/03/03 by
Moroveus |
3.0 (2) |
1614 |
0 |
3 |
50.07 KB |
Full AI for scenarios, version 0.1 This is a version of the AoM default AI, encapsulated with control variables to allow a simple loader script to guide the AI behavior. |
02/07/03 by
Captn_Kidd |
4.0 (2) |
5040 |
1 |
5 |
34.62 KB |
kbProtoUnitIsType function This is a utility, of sorts, for AoMX AI scripts. It is a single, but useful function based on its AoE3 counterpart. |
05/05/09 by
Magnum Pi |
- |
538 |
0 |
1 |
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