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Author |
File Description |
Hammerhands |
Posted on 01/25/12 @ 03:02 AM (updated 02/10/12)
File Details |
Version: |
AoM: The Titans |
Astrological Design Presents;
Operation Whoop Ass
In this map you start out with five Hoplites, and your object is to conquer the map. There are four civilizations, and they are out to get you!
For very kill you make, you gain one hoplite and one mana (favor) with this you can occasionally buy a hero or myth unit to bolster your forces.
All four difficulty levels are set, and each one is significantly harder than the one before.
There are two cheats, but I never give out my cheats in the main post...
This is Astrological Design saying, we hope you find this map enjoyable and also we would like to give some credit to Hermes_D, the guy who scripted this random map; Amazeing Forest.
Updated on February 7th 2012
Random speech changed;
Difficulty increased slightly;
Terrain changed to include hills;
It is now possible to win;
Hero and Myth unit bug fixed;
Water embellished
Updated on February 9th 2012
Minions buffed for player;
Hints modified to provide complete instruction. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Milkman Matty (id: Khan And Steak) |
Posted on 01/25/12 @ 01:19 PM
I haven't played this yet, but the concept really interests me. I'm wondering if I would be able to make an RMS version of this map. It'd be AD and DGDN working together - except you've already done all of AD's work. I'd Credit you and AD of course. After I have played it I will know if I want to do this for sure but even then I'd need your permission. What do you think? ~ Steak |
Hammerhands
File Author |
Posted on 01/25/12 @ 05:59 PM
Sure go ahead.
What is AD and DGDN?
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godpower97 |
Posted on 01/25/12 @ 06:24 PM
I'm pretty sure AD stands for astrological design... |
Zenophobia |
Posted on 01/25/12 @ 10:23 PM
DGDN stands for Dragon Gaming Design Network |
Hammerhands
File Author |
Posted on 01/26/12 @ 12:47 AM
Oh. Never thought of us as AD.
But the idea is fine with us either way.[Edited on 01/26/12 @ 12:48 AM]
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Milkman Matty (id: Khan And Steak) |
Posted on 01/26/12 @ 03:15 AM
AD as in Astrological Desgin, not Ambition Designs (RIP). Glad to hear that you're all for it, I'll check it out and get back to you :) ~ Khan |
Hammerhands
File Author |
Posted on 01/26/12 @ 09:05 AM
I will admit to some bugs I could never nail down...
They were the same bugs I had in The Castle saga, and it involved not getting a hero twice.
You two might be able to fix that in the RM. |
FrozenUser12 |
Posted on 01/28/12 @ 02:30 PM
Because of the title of this file, I couldn't resist downloading this scenario, play it, and then review it...
Playability: 4
For starters, I played this on Easy difficulty, even though the scenario itself is already quite hard IMO.
A cutscene starts where Hammerhands and his sexy assistant were lying outside a sphinx wonder, giving some instructions on how to play the scenario, and then cuts to the corner of the map on my base. An objective appeared shortly after saying I must hunt down some enemy Ulfsarks to the east. When I found them, they tried to escape but they did not went far. I then proceeded on raiding the enemy's villagers, scouts, and buildings using a baiting tactic that draws most of the enemy soldiers out using a single hoplite while sending in full-size squads to raid their economy after they're flushed out. As I kill more and more units, my army grows constantly larger, eventually becoming big enough to attack the more heavily-fortified settlements like town centers and et cetera. Overall, playability is smooth as silk; no lag, no units getting stuck, nothing majorly problematic that I noticed so far...except for the fact that if I completely defeat the enemy, killing all their units and destroying all their buildings, I don't get a victory message popping up, so you should fix that, since the scenario may be hard, but it's still winnable. Moving on...
Balance: 3
Balance is quite random, since it's based on enemy encounters; ranging from lone villagers and scouts to large platoons of soldiers that includes heroes and myth units. Some of the settlements are more heavily fortified than others which will force players to be cautious and use careful strategy. There are relics scattered across the map which will give small but permanent bonuses to your soldiers which will greatly increase survivability and scenario playing time. However, my normal human soldiers are limited to hoplites and nothing else, so I suggest adding the option to recruit siege units to make attacking the more heavily fortied settlements easier and more variable human soldiers like archers and cavalry to counter theirs. Proceed...
Creativity: 5
Kill enemies to get more units to kill even more enemies to get even more units ad infinitum? Not only that; when all of your existing units are killed, you are given the chance to kill more enemies within a short time limit using an ancestors godpower. The game also uses a mana (favor) system which increases after a number of kills, giving you the option to choose between randomly-picked myth units and heroes to complement your army. There are also hidden unique cheats in this game, but I'm not telling because I don't want to take away all the fun for those who downloaded this scenario for the first time.
Map Design: 4
The design of the map is nifty, since there's thorough terrain mixing spiced up with nature embellishments and a day & night cycle to give a more natural feeling to the scenario (and diverting my attention away from the enemy). However, I thought the water bodies were kinda bland, filled with only a few schools of fish and not much else.
Story/Instructions: 4
The instructions and their hints in the objectives banner are short & simple yet coherent, although some of them have some rather inappropriate use of language, especially modern-day slang, and I think you should use Greek profanities instead. Since this is a just-for-fun scenario, a story isn't too necessary (other than the backstory of the conception of this map in the Spotlight) but it would be better if you added one.
Additional Comments:
It's nice to see that you're uploading scenarios again, Hammerhands, since the Heaven here feels like a ghost town now that only a handful of people come to this site every now and then, and even fewer of them will sign up as registered users with a very slim chance that one of them will become regularly active. Don't quit ever![Edited on 01/29/12 @ 09:42 AM]
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Glen654 |
Posted on 01/29/12 @ 02:52 AM
I didn't pay attention to the difficulty I selected, but I felt like it was more a hide and seek game then anything, I had to resign b/c it didn't give me victory, and it never gave me my second myth unit :( and then It never asked me again. It was pretty boring to be honest, I might of been on an easy difficulty though... |
Hammerhands
File Author |
Posted on 01/29/12 @ 02:31 PM
Thank you for the detailed review. But as I said in my last post... there are bugs I never managed to nail down. Not getting the units you buy was one of them. I can update the file... but it will take some time... I'm not near Internet for my cpu anymore. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 4.5 | Map Design | 3.5 | Story/Instructions | 3.5 |
Statistics |
Downloads: | 578 |
Favorites: [] | 1 |
Size: | 642.76 KB |
Added: | 01/25/12 |
Updated: | 02/10/12 |
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