This is the first scenario of the campaign "The Kingdom of Shadow". This scenario shows and tells you the story of The Kingdom of Shadow.
Length: 4 minutes
Playable: No (cinematic)
Thanks to godpower97 for playtesting!
* The scenario file has been updated on 11-1-2013. Some trigger flaws have been fixed in the main battle scene and the annoying "flies sound" in the intro has been removed. Thanks to Nickonhawk for his feedback.
This is really well done, in fact this is possibly the best thing I've laid my eyes on in a long time. The cinematic is exciting, it's compelling, it draws you in and keeps you waiting for the next awesome feature that's just going to casually make itself known. I would definitely watch this cinematic again and it's uniqueness is unequaled in my books. It should be noted that although a prologue this cinematic resembles somewhat of a game-trailer as well. Overall I really enjoyed watching this cinematic and I am glad that you created it :D
The camera work was very balanced I found, there was no out-of-place camera cuts or tracks. All of the cinematic work was top notch, or at least suited the scene favorably. In my viewing I experienced no lag or jumpiness and the zooming and pitch created no hassles. Overall the camera tracks suited the dialogue and scenes well.
I am accustom to giving out 4's for Creativity and it is not often that I will hand out a 5. In this case, if there was a 6 I would hand you a 6. This short cinematic showed some of the coolest sh-*ahem* stuff I have ever seen on AoM. The spells and abilities shown are incredibly awesome, and I can only guess on how some of them where achieved (however it is no secret that a fair bit of effort would have been put into the map for reliability). I guess it's more exhilarating by the fact that one day the user will be able to use or experience all of these cool abilities and spells and not just view them. Overall there was a lot of unique features and things that I have not seen before and pulled off in a way that is genuinely impressive.
Map Design: 5
At first reflection the map design wasn't overall exciting, but more along the lines of satisfactory and without eye-candy overkill. However after realizing that the map design that you were going for is meant to follow the story depicted of a barren wasteland of death and decay my fears were realized... you killed it. A quick re-glance over the cinematic and the ambiance and atmosphere that you portrayed was exactly what you were depicting in the dialogue below the visuals. Amazing.
Story was appealing and juicy but lacked proper depth I found. The scene and back story was set rather well, however I honestly can't say I remember how the world changed apart from that the 3 undead evils made it that way. But was that gradual? How did they spawn, out of nothing? Did they just appear out of no where? Where they created because mankind did something? Why and how were they created and why do they hate the living? Many unanswered questions (not including the intentionally unanswered questions at the end). It seems a pity too because you were so close to getting a perfect 5 - something I haven't given out in a long time.
This is seriously an awesome cinematic! Very well done! ~ Khan