My second "Modpack". You now can target Walking Woods God power in burning trees. You can combo this with your forest fire god power. Screenshots are attached to the file and so is the readme file.
V1.1
-The burning trees causes damage in area (only if you command an attack)
-Dead replacement now is a burnt tree.
-When a tree is attacking you can see a large fire on it.
Omg you actually did it!!! Definitely will check out and review :D
Do they die the same length and do the same area damage as trees?
[Edited on 04/02/15 @ 08:19 PM]
lost666 File Author
Posted on 04/02/15 @ 09:27 PM
I guess so
lost666 File Author
Posted on 04/02/15 @ 09:40 PM
I guess they die the same length but do not die as the same way not-burning trees... And I didn't understand what you mean by area damage.
[Edited on 04/02/15 @ 09:41 PM]
That AoM Guy (id: aom expert)
Posted on 04/02/15 @ 10:44 PM
like do they hurt units around them because of the fire?
lost666 File Author
Posted on 04/03/15 @ 09:08 AM
I thought about it, but my idea was simply create an unit like any other walking trees, not giving benefits to it. But I guess you could do this by creating a trigger with Timer condition and an effect like "Damage units around unit type"..
That AoM Guy (id: aom expert)
Posted on 04/03/15 @ 09:46 AM
well for supremacy players it'd cool because they would be able to do a walking woods + forest fire combo which would be badass
lost666 File Author
Posted on 04/04/15 @ 09:06 PM
I've tried to do something about it =D ..
I don't know if it was what you asked for.
I've updated the file
[Edited on 04/04/15 @ 10:19 PM]
That AoM Guy (id: aom expert)
Posted on 04/05/15 @ 02:40 PM
can you do forest fire whether the trees are burning or not? and vice versa with walking woods?
sorry about all the questions :p I might be using this for something
Legendary Raider (id: avaget)
Posted on 04/07/15 @ 12:32 PM
nice mod, although sometimes it's barely visible if the tree is burning (it kind of in starting stages of forest burn) or not