Credits for Blizzard. Just did some basic 3ds max moddeling and protox/anim edditing.
This mod includes 4 new creatures.
FacelessOne - A melee creature without special attack but with 5 different texture colors.
Faceless Aquatic - 3 different texture colors and a special jumpfly attack were he changes into a trail of fire. I thought it turned out very well.
Faceless Caster - A Hero creature with a new strong special attack based on the cheat code GP "bawk bawk boom" but without the chickens appearing but with a lot of scarab's blood. He also has the ability to convert "convertable buildings" to your side and also villagers and huntable animals. But you need to have population to get them on your side!
You can also manually add this line
<unittype>ConvertableBuilding</unittype>
to the protox definition of "house" in your protox.xml so you can convert houses to your side, so you will get 10 more population for each house you convert!
But that's up to you.
He also has 3 different texture colors to choose from
Faceless General - A hero creature with a special attack kinda based of from the heka gigantes attack but with other sfx attachments. Also 3 different texture colors to choose from.
You can choose between those texture colors with a right-click in editor.
They all have new models/animations - portrait icons and sounds.
Put all the files in the corresponding folders.
Please put some comments so I know if I need to change anything or maybe I forgot some
things. Just let me know.