As I said before, you are Ajax and Arkantos and you have to find a way out of the labyrinth (by killing all monsters). This map fun, but Amanra can get stuck easily, so make sure she doesn't jump on to a wall. I made this map when I was sick (as in fever), so bear with me on any mistakes you find.
Playability: 3
There are two major flaws in there: First, Amanra can get stuck on the walls, and its very frustrating to have to lure an enemy close enough to allow her to leap down again. I think you should have left her out completely. Second, but much worse: With Chiron you can kill the big statue (and get the Blessing of Zeus) two minutes into the game!
Balance: 3
Without the second problem mentioned above it would be very well balanced. But once you get the Blessing and the Guardian all monsters are dead meat.
Creativity: 3
I like the idea of a labyrinth, but there is nothing you can do in there except fighting. A riddle or two perhaps?
Map Design: 4
The map looks good, but it could have done with a little more variation.
Story/Instructions: 3
The instructions are clear, but there is not much of a story. Moreover, if the player does not follow the intended route through the labyrinth some parts get confusing. Example: Approaching the temple from the back I had to check the triggers to find the reason for Amanra's "Coward!". Its even worse (always the same problem) if you kill the big statue right at the start and later are told to kill units which are already dead.
Additional Comments:
Without the problems mentioned under playability this scenario would easily score 4+.