Author |
File Description |
Zycat |
Posted on 11/28/02 @ 05:08 PM (updated 03/20/03)
Features :
- Improved difficulty on ALL difficulty levels.
- Better early economy.
- Better and faster rushes, especially on Hard and Titan.
- Better naval.
- And more... (read the readme file for more info)
For full changes from Alpha, Beta, to Zeta please read the readme file included in the zip.
Comments and suggestions are welcomed. Be sure to include what difficulty level, major god, map it is playing when suggesting. A replay will help, too.
A DGDN.Net project made by Tonto_Zycat |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Sir_Dragonlord |
Posted on 12/08/02 @ 03:08 PM
Rating: 5
I really like this new AI (I hope 5 is the highest rating, not 1). Much more aggressive than the regular "hard" AI. It plays more like the low 1600 people on ESO than the default AI does.
Additional Comments:
|
fersman4 |
Posted on 12/21/02 @ 12:40 PM
Rating: 3
I gave this file a 3 because three is the average of ratings 1 to 5. I did not find any bugs, but the problem was that I did not notice a difference in strategy, play tactics, economy, or any other factor relative to the Balanced play style.
Additional Comments:
I played 1v1 games vs. Hard any civ.
|
PureHeart |
Posted on 12/23/02 @ 05:56 PM
It seems that when playing LAN with 2 humans teamed against PC opponents, the PC opponents only attack the host. Even if the host resigns, the enemy pretty much leaves the second human alone. Still a better AI than the original though. We were playing Loki and Thor on moderate against random enemies on random large map, revealed. Thanks for the AI. |
superbo3 |
Posted on 12/28/02 @ 04:41 PM
i love it :) plz keep up the great work :) |
agentt |
Posted on 12/31/02 @ 02:04 PM
Dude you made the best AI for AOK since Bing was released and you're doing it again for AOM. Keep it up. |
S_n_a_k_e |
Posted on 12/31/02 @ 08:21 PM
Hey this is great! it's much better. keep up the good work. Oh and I was wondering, if you had the time, could you create an ai whis is really defensive? Like builds a wall around his base as soon as posible, lots of towers ad forts, with troops guarding his base. stuff like that. you dont have to make it, I would just like an ai like that, cuz i dont understand anything bout ai making an all that. well hope you make it. |
petero |
Posted on 01/03/03 @ 10:49 AM
lots better than the alpha man
txs for the trouble
:) |
neverrush |
Posted on 01/05/03 @ 01:05 PM
Rating: 4
(Insert Rating analysis here)
Additional Comments:
Played 3 vs 3, hard on archipelago. Happened to be isolated by myself so walled myself in, started intensive farming and built a wonder and won. The AI didn't try hard enough to break my walls (just landed the troops which stood there to be killed by my hill fort). Maybe should include something to the effect of "demolish the wonder before it's too late." :] |
Zycat
File Author |
Posted on 01/06/03 @ 10:24 AM
Well, it's not optimized for maps other than those in default random maps (NOT Random All) yet... |
superbo3 |
Posted on 01/16/03 @ 03:24 PM
Rating: 5
(I love it)
Additional Comments:
this is the best A.I ive ever seen keep up the great work :)[Edited on 01/24/15 @ 02:18 AM]
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