This is my first mod, and I put it together by looking at the ideas of darkknight, vachu, cheezy monkey, and other people who started before me. It is a "Great Swordsman," placeable in the map editor. He is upgraded two ways, one with the axeman upgrades, and another with the armory upgrades (try the weapon upgrades for a cool twist: watch as his weapons change!). I think it's cool anyway.
Looks really good, just how are you supposed to summon it in a game or can you only to it on the map editor?
Flagg
Posted on 06/09/03 @ 08:46 PM
I have been trying for HOURS to get this thing to work...and now the poster above me (or below me, depending on how this is sorted), suggests you cannot summon it in game... AH!!! I kept on trying to summon it from barracks or whatever the Egyptian Infantry building is called. I sure hope it can be summoned, otherwise this mod is of utterly no use to me.
coolsk8r32 File Author
Posted on 06/10/03 @ 05:11 PM
hey guys dont want to sound rude
but if you haven't noticed all the other custom units that have been submitted to AoMH can only be summoned in the map editor. I've been trying to find out how to make them be summoned from the barracks or somewhere else, but its more complicated than going to the barracks proto and adding "Great Swordsman" to the train list. If you know how, let me know and I'll update my mod.
Flagg
Posted on 06/10/03 @ 08:57 PM
Well......
Vachu's (and I guess Blacknight's) Hero Mod allows you to summon their creations in-game. Perhaps asking them would provide info, unless them have retired or something.
mistacheese
Posted on 06/10/03 @ 09:14 PM
This is simple.
Open up techtree.xml, and set him for whatever ages and minor gods you want. I've made a hill fort train a engineer that builds a trebuchet.
Mythology Freak
Posted on 06/14/03 @ 06:40 AM
I don't have techtree.xml only techtree.xmb
coolsk8r32again
Posted on 12/13/03 @ 12:45 AM
I just want to say that this mod was made for www.aomfiles.com, and to those who want all of the cool mods on that site re-uploaded here, reconsider, 'cause I won't.
[Edited on 03/10/04 @ 12:22 AM]
SoD_Bich
Posted on 01/17/04 @ 11:16 PM
HOW IN THE HELL DO I DO THIS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH?
[Edited on 01/31/04 @ 04:38 PM]
ben_is_sparky
Posted on 02/17/04 @ 12:02 PM
I can't find the proto.xml thingy. Am I missing something?
ben_is_sparky
Posted on 02/18/04 @ 09:17 AM
Found the proto.xml fil;e after a lot of 'unzipping' using aomed. You should have put that in the newbie readme, or is there an easier way. Still didn't work though for some reason... even when I converted it to an xmb.