Playability: 2
There are two major flaws: First of all I had to go to the editor and change the player data, because otherwise the scenario started with me playing Gaia. (Didn't you test that before you uploaded it?) Second: You should have used 'destroy' triggers instead of 'kill' to get rid of the heroes from the cinematics. I just walked back, revived them and played with three Arkantoses and two Agamemnons...
Balance: 2
With the enemies being inactive it's far too easy. Make them attack and put the player under constant pressure, otherwise he can simply build up and easily crush any resistance in the later game.
Creativity: 2
The usual approach - start with a TC (plus a standard cast of heroes), build up and attack an enemy base. Nothing special here.
Map Design: 4
The map wasn't terrific, but it was nicely drawn, no complaints here. (Except perhaps for the taproot which blocked my view sometimes, but that's a detail.)
Story/Instructions: 1
There are none. There is just a single message right at the start, and that one isn't even clear. (What does 'rebuild the village' mean?) Use objectives - even simple ones ('repair the TC', 'kill the Fire Giants at the forge' etc.) would have helped here, and also allowed you to work in some background (in the objective itself or in the spotlight). Names other than 'player 1' etc. would have been nice too.
Additional Comments:
It didn't go down in my rating, but the spelling in your texts was just terrible.
Sorry, but I didn't find anything 'super' in this scenario.